100% confuse target that had a stat rise this turn.
Raises the user's Sp. Def by 2.
User recovers 1/16 max HP per turn.
User loses 50% max HP. Maximizes Attack.
10% chance to freeze foe(s). Can't miss in Snow.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
10% chance to lower the target's Speed by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Attack by 2.
100% chance to lower the target's Attack by 1.
Uses the last move used in the battle.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
This move does not check accuracy. Hits foes.
User recovers 75% of the damage dealt.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
User cannot move next turn.
More power the heavier the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
10% chance to freeze the target.
Ends the effects of terrain.
100% chance to lower the foe(s) Speed by 1.
1.5x damage if foe holds an item. Removes item.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
User faints. User on Misty Terrain: 1.5x power.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
All active Pokemon will faint in 3 turns.
10% chance to lower the target's Attack by 1.
40, 80, 120 power, or heals target 1/4 max HP.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles with each hit. Repeats for 5 turns.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
For 5 turns, snow falls. Ice: 1.5x Def.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Causes the target to become confused.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
Lowers the foe(s) Defense by 1.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Lowers the target's Attack and Defense by 1.
100% chance to raise the user's Speed by 1.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.