Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Azumarill

In-battle formes

HP:100
Attack:50
Defense:80
Sp. Atk:60
Sp. Def:80
Speed:50
Min (-ve nature, 0 IVs)94
Default136
Max Neutral199
Max Positive218
Max Neutral (+1)298
Max Positive (+1)327
Max Neutral (+2)398
Max Positive (+2)436
1v1
Life Orb136
Kebia Berry136
Choice Band139
AV136
Stall136

Evolutions

Strategies

Life Orb

Move 1
  • Play Rough
    10% chance to lower the target's Attack by 1.
    TypeFairy
    CategoryPhysical
    Power90 BP
    Accuracy90%
Move 2
  • Liquidation
    20% chance to lower the target's Defense by 1.
    TypeWater
    CategoryPhysical
    Power85 BP
    Accuracy100%
Move 3
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%
  • Tickle
    Lowers the target's Attack and Defense by 1.
    TypeNormal
    Accuracy100%

Kebia Berry

Move 1
  • Play Rough
    10% chance to lower the target's Attack by 1.
    TypeFairy
    CategoryPhysical
    Power90 BP
    Accuracy90%
Move 2
  • Liquidation
    20% chance to lower the target's Defense by 1.
    TypeWater
    CategoryPhysical
    Power85 BP
    Accuracy100%
Move 3
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • Dig
    Digs underground turn 1, strikes turn 2.
    TypeGround
    CategoryPhysical
    Power80 BP
    Accuracy100%

Choice Band

Move 1
  • Play Rough
    10% chance to lower the target's Attack by 1.
    TypeFairy
    CategoryPhysical
    Power90 BP
    Accuracy90%
Move 2
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 3
  • Liquidation
    20% chance to lower the target's Defense by 1.
    TypeWater
    CategoryPhysical
    Power85 BP
    Accuracy100%
Move 4
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Ice Spinner
    Ends the effects of terrain.
    TypeIce
    CategoryPhysical
    Power80 BP
    Accuracy100%

AV

Move 1
  • Play Rough
    10% chance to lower the target's Attack by 1.
    TypeFairy
    CategoryPhysical
    Power90 BP
    Accuracy90%
Move 2
  • Liquidation
    20% chance to lower the target's Defense by 1.
    TypeWater
    CategoryPhysical
    Power85 BP
    Accuracy100%
Move 3
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1

Stall

Move 1
  • Chilling Water
    100% chance to lower the target's Attack by 1.
    TypeWater
    CategorySpecial
    Power50 BP
    Accuracy100%
Move 2
  • Charm
    Lowers the target's Attack by 2.
    TypeFairy
    Accuracy100%
Move 3
Move 4
  • Rest
    User sleeps 2 turns and restores HP and status.
    TypePsychic
  • Chilling Water allows Azumarill to chip the foe down while reducing their Attack, giving it better chances versus Taunt Great Tusk.
  • Sap Sipper lures in Grass-types such as most offensive Choice Band Meowscarada.
  • The HP, Special Defense investment, and Calm nature allow Azumarill to defeat Timid Choice Specs Iron Valiant most of the time.
  • Use Charm or Amnesia to lower the foe's damage output until Azumarill is forced to use Rest.

Moves

 
Power
80
Accuracy
100%
PP
10
100% confuse target that had a stat rise this turn.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
Accuracy
PP
20
User recovers 1/16 max HP per turn.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
PP
10
User loses 50% max HP. Maximizes Attack.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Snow.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
85
Accuracy
85%
PP
5
Bounces turn 1. Hits turn 2. 30% paralyze.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the target's Attack by 1.
 
Power
Accuracy
PP
20
Uses the last move used in the battle.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
80
Accuracy
100%
PP
15
Ends the effects of terrain.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
100
Accuracy
100%
PP
5
User faints. User on Misty Terrain: 1.5x power.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
90
Accuracy
85%
PP
10
30% chance to lower the foe(s) accuracy by 1.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
Accuracy
90%
PP
15
40, 80, 120 power, or heals target 1/4 max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
For 5 turns, snow falls. Ice: 1.5x Def.
 
Power
Accuracy
100%
PP
20
Changes the target's type to Water.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
55%
PP
20
Causes the target to become confused.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
Loading...