This move does not check accuracy.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
20% chance to make the target flinch.
Lowers the user's Sp. Atk by 2.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Forces the target to switch to a random ally.
Hits adjacent Pokemon. Double damage on Dig.
Raises Sp. Atk by 1, hits turn 2. Rain: no charge.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
More power the slower the user than the target.
More power the more HP the target has left.
More power the heavier the user than the target.
Raises the user's Attack and accuracy by 1.
User cannot move next turn.
Raises the user's Defense by 2.
30% chance to make the target flinch.
Lowers the foe(s) Defense by 1.
For 5 turns, special damage to allies is halved.
If hit by an attack, returns 1.5x damage.
10% chance to raise the user's Attack by 1.
Lowers the target's Sp. Def by 2.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
If hit by special attack, returns double damage.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
100% chance to lower the foe(s) Sp. Atk by 1.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
Raises the user's Attack by 2.
If Terastallized: Phys. if Atk > SpA, type = Tera.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.