This move does not check accuracy.
Raises the user's Speed by 2.
30% chance to make the target flinch.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Attack by 2.
Lowers the user's Defense and Sp. Def by 1.
If the user has no item, it steals the target's.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Nearly always goes first.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
10% chance to burn the target. Thaws user.
Has 33% recoil. 10% chance to burn. Thaws user.
User cannot move next turn.
More power the heavier the user than the target.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
Raises the user's and ally's Attack by 1.
User cannot move next turn.
No additional effect. Hits adjacent foes.
30% chance to make the target flinch.
Lowers the foe(s) Defense by 1.
Heals the user by a weather-dependent amount.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
Destroys screens, unless the target is immune.
Lasts 2-3 turns. Confuses the user afterwards.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
More power the less HP the user has left.
Forces the target to switch to a random ally.
Lowers the target's Speed by 2.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
Power doubles if the user's last move failed.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
10% chance to paralyze. 10% chance to flinch.