Power doubles if the user has no held item.
Power doubles if target was damaged this turn.
All healthy allies aid in damaging the target.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
If hit by physical attack, returns double damage.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
User recovers 50% of the damage dealt.
Hits adjacent Pokemon. Double damage on Dig.
Target repeats its last move for its next 3 turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Does damage equal to the user's HP. User faints.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
Hits 2-5 times in one turn.
User cannot move next turn.
30% chance to poison the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
10% chance to freeze the target.
2x power if the user had a stat lowered this turn.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
Does damage equal to the user's level.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
Disappears turn 1. Hits turn 2. Breaks protection.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
+50 power for each time user was hit. Max 6 hits.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
Does damage equal to the user's level.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.