Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Amoonguss

In-battle formes

HP:114
Attack:85
Defense:70
Sp. Atk:85
Sp. Def:80
Speed:30
Min (-ve nature, 0 IVs)31
Default50
Max Neutral82
Max Positive90
Max Neutral (+1)123
Max Positive (+1)135
Max Neutral (+2)164
Max Positive (+2)180
VGC 2024 Regulation G
Bulky Support48

Evolutions

Strategies

Written by LovelyLuna

Bulky Support

Move 1
  • Spore
    Causes the target to fall asleep.
    TypeGrass
    Accuracy100%
Move 2
  • Rage Powder
    The foes' moves target the user on the turn used.
    TypeBug
    Priority2
Move 3
  • Pollen Puff
    If the target is an ally, heals 50% of its max HP.
    TypeBug
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategorySpecial
    Power90 BP
    Accuracy100%

Amoonguss's great typing, access to Regenerator, and excellent toolkit allow it to function as a top-notch support Pokemon with the ability to check and, with Spore, shut down Raging Bolt, Urshifu-R, and Zamazenta-C throughout the game. Amoonguss uses Pollen Puff to heal its teammates, providing its team the upper hand in longer games. However, Sludge Bomb can be used instead of Pollen Puff or Protect to 2HKO the Ogerpon formes that can redirect Spore. Amoonguss uses Rocky Helmet to better answer Urshifu-R and break Focus Sash on Mienshao, Chien-Pao, and Urshifu-S. Amoonguss can opt for Covert Cloak to obtain a Fake Out immunity. Mental Herb can be used instead to protect against Taunt from Tornadus and Incineroar. Sitrus Berry can also be used for burst healing, allowing Amoonguss to avoid the 2HKO from Tornadus's Bleakwind Storm. The EV spread with a Bold nature allows Amoonguss to survive Adamant Chien-Pao's Icicle Crash and, with Sitrus Berry, avoid the 2HKO from Flutter Mane's Shadow Ball. A Calm nature lets Amoonguss avoid the 2HKO from Calyrex-S's Astral Barrage and survive Chien-Pao's Ice Spinner. 27 Speed IVs make Amoonguss slower than Calyrex-I, so it can use Spore before Calyrex-I moves under Trick Room. Amoonguss prefers Tera Fairy to check Miraidon and have a neutral matchup against the majority of the metagame. Tera Water is to answer Koraidon and Calyrex-I while keeping the resistance to Water. This is good because it allows Amoonguss to take on common duos like Chien-Pao + Urshifu-R. Tera Dark can be used to resist Calyrex-S's Astral Barrage and gain an immunity to Tornadus's Prankster Taunt.

Amoonguss struggles against Pokemon that ignore Spore and Rage Powder such as Rillaboom, Ogerpon-H, Safety Goggles Incineroar, and Tera Grass Calyrex-I. This makes Incineroar a great partner, as it can threaten the Grass-types and use Knock Off to remove opposing Safety Goggles. Pelipper helps Amoonguss with rain and Wide Guard, protecting it from Calyrex-I's Glacial Lance. Pelipper can also use Hurricane and Weather Ball to pressure the aforementioned Amoonguss checks. Amoonguss can help Incineroar and Pelipper by redirecting Urshifu-R's and Raging Bolt's threatening STAB moves, respectively.

Credits

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
50
Accuracy
PP
15
Resets all of the target's stat stages to 0.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
20
Traps/grounds user; heals 1/16 max HP per turn.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
75%
PP
35
Poisons the target.
 
Power
90
Accuracy
100%
PP
15
If the target is an ally, heals 50% of its max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
15
Causes the target to fall asleep.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
Accuracy
75%
PP
30
Paralyzes the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
Loading...