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Amoonguss

In-battle formes

HP:114
Attack:85
Defense:70
Sp. Atk:85
Sp. Def:80
Speed:30
Min (-ve nature, 0 IVs)58
Default96
Max Neutral159
Max Positive174
Max Neutral (+1)238
Max Positive (+1)261
Max Neutral (+2)318
Max Positive (+2)348
STABmons
Defensive Spinner86
RegenVest86

Evolutions

Strategies

Defensive Spinner

Move 1
  • Mortal Spin
    Poisons foes, frees user from hazards/bind/leech.
    TypePoison
    CategoryPhysical
    Power30 BP
    Accuracy100%
Move 2
  • Apple Acid
    100% chance to lower the target's Sp. Def by 1.
    TypeGrass
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Matcha Gotcha
    20% burn. Recovers 50% dmg dealt. Thaws foe(s).
    TypeGrass
    CategorySpecial
    Power80 BP
    Accuracy90%
Move 3
  • Foul Play
    Uses target's Attack stat in damage calculation.
    TypeDark
    CategoryPhysical
    Power95 BP
    Accuracy100%
Move 4

RegenVest

Move 1
  • Mortal Spin
    Poisons foes, frees user from hazards/bind/leech.
    TypePoison
    CategoryPhysical
    Power30 BP
    Accuracy100%
Move 2
  • Apple Acid
    100% chance to lower the target's Sp. Def by 1.
    TypeGrass
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Matcha Gotcha
    20% burn. Recovers 50% dmg dealt. Thaws foe(s).
    TypeGrass
    CategorySpecial
    Power80 BP
    Accuracy90%
Move 3
  • Stomping Tantrum
    Power doubles if the user's last move failed.
    TypeGround
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Foul Play
    Uses target's Attack stat in damage calculation.
    TypeDark
    CategoryPhysical
    Power95 BP
    Accuracy100%
Move 4
  • Clear Smog
    Resets all of the target's stat stages to 0.
    TypePoison
    CategorySpecial
    Power50 BP

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
50
Accuracy
PP
15
Resets all of the target's stat stages to 0.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
20
Traps/grounds user; heals 1/16 max HP per turn.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
75%
PP
35
Poisons the target.
 
Power
90
Accuracy
100%
PP
15
If the target is an ally, heals 50% of its max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
15
Causes the target to fall asleep.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
Accuracy
75%
PP
30
Paralyzes the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
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