Power doubles if the user has no held item.
This move does not check accuracy.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
Hits 2-5 times in one turn.
20% chance to make the target flinch.
-1 evasion; ends user and target hazards/terrain.
Hits 2 times in one turn.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Lowers the target's Attack by 2.
Raises the target's Sp. Atk by 1 and confuses it.
Flies up on first turn, then strikes the next turn.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
Power doubles during Bounce, Fly, and Sky Drop.
10% chance to burn the foe(s).
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
Raises the user's Defense by 2.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the foe(s) Defense by 1.
Prevents the target from switching out.
Raises the user's Sp. Atk by 2.
User steals and eats the target's Berry.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
100% chance to lower the target's Speed by 1.
Heals 50% HP. Flying-type removed 'til turn ends.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
20% chance to lower the target's Sp. Def by 1.
Charges, then hits turn 2. 30% flinch. High crit.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Forces the target to switch to a random ally.