Power doubles if target was damaged this turn.
30% chance to make the target flinch.
100% burns a target that had a stat rise this turn.
100% chance to lower the target's Attack by 1.
Lowers the target's Sp. Atk by 1.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
User recovers 75% of the damage dealt.
User recovers 50% of the damage dealt.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Lowers the target's Sp. Def by 2.
Raises the target's Sp. Atk by 1 and confuses it.
Flings the user's item at the target. Power varies.
Uses target's Attack stat in damage calculation.
2x power if the user had a stat lowered this turn.
User recovers 50% of the damage dealt.
For 5 turns, special damage to allies is halved.
More power the heavier the target.
5 turns. Can't status,-Dragon power vs grounded.
Raises the user's Sp. Atk by 2.
Lowers target's Atk, Sp. Atk by 1. User switches.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Target can't select the same move twice in a row.
100% chance to raise the user's Speed by 1.
User switches its held item with the target's.