10% chance to freeze foe(s). Can't miss in Snow.
100% chance to lower the target's Attack by 1.
30% chance to paralyze the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
More power the less HP the user has left.
Eliminates all stat changes.
Causes the target to fall asleep.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
For 5 turns, special damage to allies is halved.
If hit by special attack, returns double damage.
For 5 turns, protects user's party from stat drops.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Lowers the target's Attack and Defense by 1.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.