Power doubles if the user has no held item.
This move does not check accuracy.
Raises the user's Speed by 2.
This move does not check accuracy.
User switches, passing stat changes and more.
User cannot move next turn.
High critical hit ratio. 10% chance to burn.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
If hit by physical attack, returns double damage.
50% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Hits adjacent Pokemon. Double damage on Dig.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Attack by 2.
Nullifies Detect, Protect, and Quick/Wide Guard.
10% chance to burn the target.
Use with Grass or Water Pledge for added effect.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
More power the heavier the user than the target.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
1.5x damage if foe holds an item. Removes item.
Fails unless each known move has been used.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Lowers the user's Sp. Atk by 2.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Lowers the target's accuracy by 1.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Power doubles if the user's last move failed.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
100% flinch. Fails unless target using priority.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.