The user swaps positions with its ally.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
No additional effect. Hits adjacent Pokemon.
Raises the user's Sp. Atk and Sp. Def by 1.
Protects allies from Status moves this turn.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
If an opponent knocks out the user, it also faints.
For 4 turns, disables the target's last move used.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Averages Defense and Sp. Def stats with target.
Eliminates all stat changes.
Power doubles if the target has a status ailment.
No foe can use any move known by the user.
Raises the user's Defense by 2.
Prevents the target from switching out.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Power doubles if the user moves after the target.
Fails if the target has no held item.
Averages Attack and Sp. Atk stats with target.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
20% chance to lower the target's Sp. Def by 1.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
If the user has no item, it steals the target's.
Poisons grounded foes on switch-in. Max 2 layers.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
For 5 turns, all Defense and Sp. Def stats switch.
20% chance to make the target flinch.