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Volcarona

In-battle formes

HP:85
Attack:60
Defense:65
Sp. Atk:135
Sp. Def:105
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
Godly Gift
Bulky Quiver Dance (Defense)297
Offensive Quiver Dance (Defense, Special Attack)328

Evolutions

Strategies

Written by longhiep341

Bulky Quiver Dance (Defense)

Move 1
Move 2
  • Flamethrower
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
  • Giga Drain
    User recovers 50% of the damage dealt.
    TypeGrass
    CategorySpecial
    Power75 BP
    Accuracy100%
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 4
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying

Volcarona's good defensive typing and Quiver Dance make it a threatening late-game sweeper. Its significant bulk with a Defense donation lets it find many opportunities to set up against passive Pokemon such as RegenVest Reuniclus and Slowbro, as well as offensive Pokemon such as Buzzwole and Zamazenta-C. Flamethrower is a consistent STAB move that lets it deal with common Steel- and Grass-types, notably Tangrowth and Skarmory, as Fire Blast's low PP and accuracy is not worth the extra power. Giga Drain is the preferred coverage to heavily damage Water-types, especially Gastrodon, which can use Clear Smog to erase all Quiver Dance boosts. Toxic hits common switch-ins such as Ho-Oh, wearing them down more easily over the course of a game. Roost lets Volcarona consistently act as a defensive wall and has great synergy with Flame Body, as it can fish for burns against the likes of Zeraora and Corviknight. Heavy-Duty Boots prevents entry hazards, especially Stealth Rock, from limiting its attempts to switch in. The given EV spread alongside a Timid nature helps Volcarona outrun Tapu Fini, as well as Pheromosa and its Speed receivers at +1.

Volcarona is usually seen on balance and bulky offense builds as a late-game wincon. Gods with a high Defense stat like Necrozma-DM and Zamazenta-C greatly bolster Volcarona's defensive capabilities. However, even a lower donation from Rayquaza and Kyurem-W is appreciated. Water-types, notably Gastrodon and Rotom-W, appreciate Volcarona's ability to check Grass-types like Rillaboom and Kartana. While Volcarona has to watch out for Knock Off from both, it can potentially burn them, making them much easier to deal with. In return, they take care of opposing Fire-types, namely Ho-Oh, Heatran, and Victini. Rotom-W synergizes especially well with Volcarona, as it also provides Defog, which comes in handy if Volcarona has to take Knock Off, and deals with Rayquaza and Urshifu-R, which beat Volcarona prior to boosting. Teammates that can break Ho-Oh and Heatran are a must, as the aforementioned Water-types can't heavily damage them, which makes Zeraora and Zygarde-10% great partners.

Offensive Quiver Dance (Defense, Special Attack)

Move 1
Move 2
  • Flamethrower
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power110 BP
    Accuracy85%
Move 3
  • Bug Buzz
    10% chance to lower the target's Sp. Def by 1.
    TypeBug
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4
  • Psychic
    10% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Giga Drain
    User recovers 50% of the damage dealt.
    TypeGrass
    CategorySpecial
    Power75 BP
    Accuracy100%

Other Options

A more offensive Quiver Dance set with Fire Blast, Bug Buzz, and Giga Drain or Psychic is an option on more hyper offense teams. However it struggles to break Ho-Oh without significant support.

Checks and Counters

Fire-type Pokemon: Ho-Oh and Heatran resist most of Volcarona's attacks and cripple it with Brave Bird or Toxic, respectively.

Dragon-type Pokemon: Giratina and Rayquaza take little damage from Volcarona and can phaze it with Dragon Tail or threaten an OHKO with Dragon Ascent, respectively.

Item Removal: Heavy-Duty Boots are required on Volcarona to avoid taking 50% from Stealth Rock. Knock Off users such as Rillaboom, Ferrothorn, and Kartana threaten to remove its item when Volcarona switches in. Clefable and Tapu Fini can also threaten to remove its item with Trick.

Status: Paralysis greatly limits Volcarona's ability to sweep. Toxic also prevents Volcarona from sweeping and makes it difficult to muscle through foes such as Giratina that it would otherwise threaten.

Credits

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
15
-1 evasion; ends user and target hazards/terrain.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
80
Accuracy
100%
PP
10
50% chance to raise the user's Sp. Atk by 1.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
60
Accuracy
100%
PP
25
10% chance to burn the target. Thaws user.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
40
Accuracy
100%
PP
35
Power doubles during Bounce, Fly, and Sky Drop.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
110
Accuracy
70%
PP
10
30% chance to confuse target. Can't miss in rain.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
80
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
75
Accuracy
100%
PP
10
100% chance to lower the target's Sp. Atk by 1.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
90%
PP
10
100% chance to lower target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
95%
PP
40
Lowers the foe(s) Speed by 2.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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