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Urshifu

In-battle formes

Base

HP:100
Attack:130
Defense:100
Sp. Atk:63
Sp. Def:60
Speed:97
Min (-ve nature, 0 IVs)179
Default230
Max Neutral293
Max Positive322
Max Neutral (+1)439
Max Positive (+1)483
Max Neutral (+2)586
Max Positive (+2)644
1v1
Assault Vest280
Bulky Chople Berry230
Custap Berry250
Choice Band (Adamant)293
Choice Band (Jolly)322
Choice Scarf322
Life Orb285

Gmax

HP:100
Attack:130
Defense:100
Sp. Atk:63
Sp. Def:60
Speed:97
Min (-ve nature, 0 IVs)179
Default230
Max Neutral293
Max Positive322
Max Neutral (+1)439
Max Positive (+1)483
Max Neutral (+2)586
Max Positive (+2)644
1v1
Assault Vest280
Bulky Chople Berry230
Custap Berry250
Choice Band (Adamant)293
Choice Band (Jolly)322
Choice Scarf322
Life Orb285

Evolutions

Formes

Strategies

Written by zo

Assault Vest

Move 1
  • Wicked Blow
    Always results in a critical hit.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1
Move 4
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
  • Poison Jab
    30% chance to poison the target.
    TypePoison
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%

Set Description

Assault Vest Urshifu-S performs amazing feats such as surviving Choice Specs Naganadel's Draco Meteor, letting it counter Pokemon such as Porygon-Z, Regieleki, and Cresselia and gain general reliability versus Pokemon that can adapt to its other movesets, like Spectrier and Dragapult. Superpower is used instead of Close Combat to avoid the Special Defense drop, which would make Urshifu-S lose to Chople Berry Porygon-Z. Stone Edge lets Urshifu-S beat Volcarona and Volcanion. Poison Jab can be used instead to beat most Tapu Bulu sets as well as non-Kebia Berry Whimsicott with Moonblast. Ice Punch could also be considered, as it helps Urshifu-S beat Garchomp consistently.

EVs

128 HP and 116 Special Defense EVs allow Urshifu-S to survive Thunder from Choice Specs Regieleki, Hyper Beam from Modest Choice Scarf Porygon-Z, and Close Combat from Adamant Choice Scarf Haxorus. The rest of the EVs are put into Attack. If surviving Haxorus's Close Combat is not necessary, you may remove all HP investment and run 184 Special Defense EVs for more Attack. This keeps the same matchups against Regieleki and Porygon-Z, but it can only survive Close Combat from Jolly Scarf Haxorus instead.

Usage Tips

Against Substitute + Disable Dragapult and Will-O-Wisp + Disable Spectrier sets, you should use Sucker Punch after an initial Wicked Blow to avoid Wicked Blow being disabled. Besides Dragapult, most matchups involve using the super effective move or Wicked Blow + Sucker Punch.

Bulky Chople Berry

Move 1
  • Wicked Blow
    Always results in a critical hit.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1
Move 4
  • Bulk Up
    Raises the user's Attack and Defense by 1.
    TypeFighting
  • Counter
    If hit by physical attack, returns double damage.
    TypeFighting
    CategoryPhysical
    Accuracy100%
    Priority-5

Set Description

Bulky Chople Berry Urshifu-S beats Galarian Darmanitan, a Pokemon Urshifu-S normally struggles against, all while gaining new positive matchups with its massive bulk investment. Bulk Up allows Urshifu-S to perform its usual stallbreaking duties, easily dealing with Galarian Corsola, Chansey, Corviknight, and Registeel while granting extra security in matchups versus Pokemon such as Landorus-T and Rhyperior. Counter gives Urshifu-S the option to play defensively as an offensive Pokemon, easily tanking attacks such as Choice Band Pheromosa's High Jump Kick, Adamant Choice Scarf Haxorus's Close Combat —even if Unnerve prevents the Berry from being eaten— and Assault Vest Arcanine's Play Rough, delivering a devastating Counter afterwards.

EVs

The Defense and HP investment allows Urshifu-S to survive Choice Band Galarian Darmanitan's Giga Impact, with all remaining EVs going into Attack. An alternative spread of 252 Atk / 4 SpD / 252 Spe with a Jolly nature and the moves Wicked Blow / Close Combat / Sucker Punch / Bulk Up can be used instead for a more reliable matchup against opposing Urshifu, Sawk, and non-Choice Scarf Porygon-Z.

Usage Tips

Wicked Blow is an excellent move to use on Pokemon that can't be hit super effectively otherwise, in addition to dealing heavy damage to Sturdy users like Magnezone, Aggron, and Crustle, matchups where using Close Combat could lose. Close Combat should be used on Pokemon that Urshifu-S OHKOes with it, most notably Tyranitar. Sucker Punch is a good way to secure a win against opposing Custap Berry users and can force foes like non-Choice Specs Volcarona into terrifying coinflip scenarios. Bulk Up is used for general stallbreaking and making matchups easier to approach, in particular beating Pokemon that rely on Counter to win, such as Chansey, Rhyperior, and Swampert. Counter can be used instead to more reliably win matchups against Choice Band Pheromosa, Choice Scarf users like Haxorus, Play Rough Arcanine, Dracovish, and Life Orb Rillaboom. It is is worth noting that certain Dragapult sets may be running Substitute + Disable; thus, it is advisable to use Sucker Punch after using Wicked Blow to avoid Wicked Blow being disabled.

Custap Berry

Move 1
Move 2
  • Wicked Blow
    Always results in a critical hit.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Reversal
    More power the less HP the user has left.
    TypeFighting
    CategoryPhysical
    Accuracy100%
Move 4
  • Endure
    User survives attacks this turn with at least 1 HP.
    TypeNormal
    Priority4

Set Description

Custap Berry Urshifu-S's purpose is, generally speaking, a lure set to catch players off guard. Its main allure is turning many unwinnable matchups into coinflips, such as Choice Band Zeraora with Play Rough, Porygon-Z, and Celesteela. While giving up Sucker Punch can be detrimental, the addition of an extremely strong Reversal benefits Urshifu-S greatly, OHKOing many threats at maximum power like Zeraora, Regidrago, Volcanion, most Celesteela, and Garchomp. Endure is an absolute staple on all Custap Berry sets in 1v1 for its ability to guarantee the Berry's activation.

EVs

The Special Defense EVs in conjunction with 168 HP EVs allow Urshifu-S to survive Air Slash from non-Choice Specs Celesteela while the HP lets it survive Choice Scarf Dracovish's Fishious Rend. The Speed investment has Urshifu-S outpace Adamant base 75 Speed Pokemon such as Dracovish and Dracozolt. All extra EVs go into Attack.

Usage Tips

Most of the time, you will want to use Endure on incoming big hits, such as Draco Meteor from Choice Specs Dragapult, Hyper Beam from Porygon-Z, and Superpower or Giga Impact from Galarian Darmanitan. Urshifu-S has a massive advantage in that the only way for foes to prevent the Custap Berry's activation is with priority or their own Endure, since Urshifu-S's ability, Unseen Fist, allows it to bypass all forms of protection. Thus, it breaks through Pokemon such as Life Orb Kartana and Life Orb Dracovish, which carry Protect for other Custap Berry users. Bulk Up secures core matchups such as Assault Vest Swampert, Registeel, Corviknight, Rhyperior, and Steelix, among others. Substitute + Disable Dragapult sets can attempt to neutralize Wicked Blow, which should be countered by using Endure on turn 2.

Choice Band

Move 1
  • Wicked Blow
    Always results in a critical hit.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1
Move 4
  • Fling
    Flings the user's item at the target. Power varies.
    TypeDark
    CategoryPhysical
    Accuracy100%
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%

Set Description

Choice Band Urshifu-S hits very hard, being able to defeat many frail Pokemon like Regieleki with a single Sucker Punch. Fling is used in the last moveslot to deal with Disable shenanigans from Dragapult and Spectrier by using Fling + Wicked Blow. Ice Punch can be used to defeat unusually bulky variants of Garchomp.

EVs

Maximum Speed investment is used to outrun base 80 Speed Pokemon at minimum, such as Venusaur and Regidrago. The choice of nature depends on if you need Urshifu-S to either outspeed base 95 Speed Pokemon, most notably non-Choice Scarf Tapu Lele and Choice Band Galarian Darmanitan, or use the raw power to OHKO threats like Landorus-T with Wicked Blow.

Usage Tips

Use the super effective move, or use Wicked Blow on neutral targets like Landorus-T, Volcanion, and Regidrago. For Regieleki, use Sucker Punch to OHKO most variants. Use Fling if your opponent has a Dragapult and you suspect it is a Substitute + Disable variant; Fling may also be used versus Sturdy Pokemon such as Magnezone, Aggron, and Crustle. Choice Band Urshifu-S is a good choice into teams whose main way of dispatching offensive threats is with a bulky wall, such as Registeel or Chansey.

Choice Scarf

Move 1
  • Wicked Blow
    Always results in a critical hit.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Fire Punch
    10% chance to burn the target.
    TypeFire
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Fling
    Flings the user's item at the target. Power varies.
    TypeDark
    CategoryPhysical
    Accuracy100%
Move 4
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
  • Poison Jab
    30% chance to poison the target.
    TypePoison
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Bulk Up
    Raises the user's Attack and Defense by 1.
    TypeFighting

Set Description

Choice Scarf Urshifu-S outspeeds the entire offensive metagame, excluding opposing Choice Scarf users and Regieleki. This lets it catch certain Pokemon, such as Dragapult, by surprise, smashing it with a very swift Wicked Blow, while Close Combat OHKOes Galarian Darmanitan cleanly. Choice Scarf Urshifu-S has a nice amount of variety in its final two moveslots; as a third move, Fire Punch melts Ferrothorn and Pheromosa, but Fling can be used instead in matchups where not being Choice-locked would be very helpful, such as against Corviknight and Registeel. Fling is best used with Bulk Up in the last moveslot since it retains Urshifu-S's immensely useful ability to break stall Pokemon. In the final moveslot, Ice Punch easily shatters Landorus-T and Garchomp, Stone Edge clobbers Volcarona, and Poison Jab deals with non-Kebia Berry variants of Whimsicott carrying Moonblast.

EVs

EVs are completely maxed out in Attack and Speed in order to hit as hard and fast as possible, with a Jolly nature making matchups such as Pheromosa and Volcarona very favorable.

Usage Tips

Choice Scarf Urshifu does well into teams where the opponent's counter to offensive Pokemon is another offensive Pokemon, most notably taking advantage of people who tend to run Choice Scarf Galarian Darmanitan or Dragapult to fulfill this role. Occasionally, you may need to use Fling versus stall Pokemon like Galarian Corsola, Chansey, Corviknight, and Registeel and use Bulk Up afterward if it's on the set.

Life Orb

Move 1
  • Wicked Blow
    Always results in a critical hit.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1
Move 4
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%

Other Options

Life Orb Urshifu can be used with a 252 Atk / 4 SpD / 252 Spe EV spread, an Adamant nature, and Wicked Blow / Close Combat / Sucker Punch / Bulk Up to defeat most Rillaboom. Wicked Blow 2HKOes SubSeed Rillaboom, while Wicked Blow + Sucker Punch 2HKOes Life Orb Rillaboom.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
80
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
10
All healthy allies aid in damaging the target.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
Accuracy
PP
10
Raises an ally's Attack and Defense by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
85
Accuracy
100%
PP
10
Ignores the target's stat stage changes.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
75
Accuracy
100%
PP
5
2x power if the user had a stat lowered this turn.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
80
Accuracy
100%
PP
5
Always results in a critical hit.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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