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Toxapex

In-battle formes

HP:50
Attack:63
Defense:152
Sp. Atk:53
Sp. Def:142
Speed:35
Min (-ve nature, 0 IVs)67
Default106
Max Neutral169
Max Positive185
Max Neutral (+1)253
Max Positive (+1)277
Max Neutral (+2)338
Max Positive (+2)370
Create-A-Pokemon
The Pex95

Evolutions

Strategies

Written by spoo

The Pex

Move 1
  • Scald
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 3
Move 4
  • Haze
    Eliminates all stat changes.
    TypeIce

Set Details

Toxapex is the premier defensive Water-type in the metagame. Its massive physical bulk allows Toxapex to switch into some of the tier's most threatening physical attackers such as Urshifu-R, Venomicon-E, Weavile, and Melmetal and force them out with the threat of burn from Scald and Knock Off. Beyond checking strong wallbreakers, Scald and Knock Off also allow Toxapex to not be passive and make important progress over the course of a game. Haze is necessary to check prominent setup sweepers like Weavile, Dragonite, Volcarona, and Galarian Moltres. A set with maximum Defense and Rocky Helmet is best for punishing physical attackers such as the aforementioned Weavile, Venomicon-E, and Urshifu-R; however, Black Sludge can also be run for valuable passive recovery. An EV spread of 252 HP / 124 Def / 132 SpD with a Sassy nature prevents Toxapex from being 2HKOed by Weavile's Knock Off, as well as helping it against special attackers like Dragapult by letting it survive two Shadow Balls after Stealth Rock and two Draco Meteors without entry hazards.

Toxapex is most commonly ran on balance and certain bulky offense teams. Landorus-T is a great teammate that forms a sturdy defensive backbone with Toxapex, checking Electric-types such as Zeraora; in return, it appreciates Toxapex's good matchup against Water-types and Ice-types. Bulky Steel-types like Ferrothorn and Heatran are strong partners, checking Psychic-types like Tapu Lele while benefiting from Toxapex dealing with Fire-types. Clefable forms a defensive core with Toxapex that is highly difficult to wear down with status, hazards, or other residual damage. Pokemon with Regenerator like Astrolotl and Tornadus-T are potent teammates that are useful for scouting opposing attackers. Kartana, especially its Choice Scarf set, is a good partner; Toxapex can often remove Heavy-Duty Boots from Kartana's Flying-type checks like Tornadus-T and Zapdos and benefit from its ability to threaten checks like Tapu Lele and Arctozolt. Finally, many offensive Pokemon such Garchomp and Venomicon-E appreciate Toxapex's ability to check Weavile, while Dragapult, Dragonite, and other Dragon-types benefit from Toxapex's good matchup into Fairy-types.

Other Options

Poison Jab can be run in place of either Scald or Knock Off to deal with Calm Mind Tapu Fini; if used over Scald, Toxapex can run an Impish nature as well. Shed Shell lets Toxapex switch into Heatran and Whirlpool Tapu Fini much more comfortably. Toxic Spikes over Scald pressures grounded Pokemon that don't run Heavy-Duty Boots, like Dragapult, Tapu Fini, and Tapu Lele. Baneful Bunker can be used over Knock Off to catch physical attackers like Weavile and U-turn users such as Dragapult by surprise, though it is often inconsistent and loses out on Knock Off's great general utility. Finally, the combination of Block + Spite can be used over Scald + Haze to trap and PP stall foes like Clefable and opposing Toxapex to enable Toxapex's own teammates; however, this set forgoes much of Toxapex's general utility and is inconsistent and niche.

Checks and Counters

Electric-types: Electric-types like Zeraora, Tapu Koko, Zapdos, Rotom-W, Krilowatt, Magnezone, and Arctozolt are some of the most common and effective methods of threatening Toxapex. However, Zeraora and Arctozolt despise being burned, and most of these Pokemon don't enjoy losing their item to Knock Off and aren't safe switch-ins.

Ground-types: Landorus-T, Garchomp, Colossoil, and Equilibra threaten Toxapex. However, none of them are safe switch-ins, as Toxapex can survive any one hit from them and threaten back with Scald or Knock Off; Landorus-T and Garchomp especially despite this interaction.

Strong Wallbreakers: Pokemon like Tapu Lele, Nidoking, and Air Balloon Heatran can immediately force Toxapex out, but these three cannot safely switch in, fearing losing their item or accruing undesirable chip damage. Venomicon can switch in on Toxapex and set up on it, though Venomicon may lose its Heavy-Duty Boots in the process. Swords Dance Kartana is one of the few physical attackers capable of threatening Toxapex, as +2 Leaf Blade has a chance to OHKO; however, it can never directly switch in and must set up first.

Taunt: Taunt users like Calm Mind Tapu Fini, Cosmic Power Mew, Taunt + Magma Storm Heatran, and certain Tornadus-T variants are highly effective options at dealing with Toxapex; Taunt prevents Toxapex from using Recover and removing boosts from the former two with Haze.

Future Sight: Future Sight users like Slowbro, Slowking, Galarian Slowking, and occasionally Tapu Lele enable teammates normally walled by Toxapex such as Urshifu-R and Weavile to break past it. The former two Pokemon also do not particularly mind losing their item or being burned, making them decent switch-ins.

Credits

Moves

 
Power
Accuracy
PP
15
The target makes its move right after the user.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
Protects from moves. Contact: poison.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target's HP is 50% or less.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio. 10% chance to poison.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
10
Nullifies the target's Ability.
 
Power
120
Accuracy
80%
PP
5
30% chance to poison the target.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
20
Accuracy
100%
PP
20
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
90
Accuracy
85%
PP
10
30% chance to lower the foe(s) accuracy by 1.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
25
Accuracy
95%
PP
20
Hits 2-5 times in one turn.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
15
Accuracy
100%
PP
35
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
100%
PP
10
More power with more uses of Stockpile.
 
Power
Accuracy
PP
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
10
Heals the user based on uses of Stockpile.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
20
Poisons grounded foes on switch-in. Max 2 layers.
 
Power
Accuracy
100%
PP
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
10
Protects allies from multi-target moves this turn.
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