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Torkoal

In-battle formes

HP:70
Attack:85
Defense:140
Sp. Atk:85
Sp. Def:70
Speed:20
Min (-ve nature, 0 IVs)40
Default76
Max Neutral139
Max Positive152
Max Neutral (+1)208
Max Positive (+1)228
Max Neutral (+2)278
Max Positive (+2)304
National Dex Monotype
Utility Support76

Strategies

Written by Harpp

Utility Support

Move 1
Move 2
  • Rapid Spin
    Free user from hazards/bind/Leech Seed; +1 Spe.
    TypeNormal
    CategoryPhysical
    Power50 BP
    Accuracy100%
Move 3
  • Lava Plume
    30% chance to burn adjacent Pokemon.
    TypeFire
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Yawn
    Puts the target to sleep after 1 turn.
    TypeNormal

Torkoal's ability Drought, good physical bulk, and utility moves like Stealth Rock and Rapid Spin make it a premier support Pokemon on Fire-type teams. Stealth Rock lets Torkoal wear down opposing teams, making it easier for its offensive teammates to wallbreak. Rapid Spin keeps troublesome entry hazards like Stealth Rock and Sticky Web away, which can plague the entire team. Lava Plume is the only attacking move on the set, hits decently hard with sun support, and is used to fish for burns against physical attackers like Mimikyu, Mega Lopunny, and Zeraora. Yawn is a good move to force foes to switch out, letting Torkoal set up Stealth Rock or clear hazards with Rapid Spin. It also threatens setup sweepers like Dragonite and Mega Gallade and gives opportunities to teammates like Volcarona and Mega Charizard X to set up. Due to the role compression that Torkoal provides, it is essential to keep it around for its Drought and hazard removal support. Maximum HP and Defense investment with a Bold nature makes Torkoal as bulky as possible, allowing it to take on physical attackers like Mega Lopunny, Mega Gallade, and Dragonite a lot better. Heat Rock increases the number of active sun turns for Torkoal's teammates to use boosted Fire-type moves.

Any Fire-type team appreciates the support Torkoal brings to the team. Pokemon like Cinderace, Blacephalon, Victini, Volcarona, and Mega Charizard X benefit massively from sun support, since it lets them use boosted, hard-to-wall Fire-type attacks. They also appreciate Stealth Rock and Rapid Spin support to have an easier time wallbreaking and safely setting up. Specially defensive Heatran is also a good partner to Torkoal because it can sponge special hits for it from the likes of Latios and Tapu Lele and check Nihilego for the team thanks to its Rock neutrality. Volcanion provides an important immunity to Water-type attacks, which lets it check Belly Drum Azumarill, and secondary hazard removal with Defog, taking pressure off from Torkoal. Alolan Marowak can cover Electric-type attacks for Torkoal from threats like Tapu Koko, Regieleki, and Alolan Raichu. It can also break apart defensive types like Poison with sun support and a Swords Dance boost. Mega Charizard Y is also a decent teammate that brings in secondary Drought support to the team and helps improve matchups like Water and Ground.

Other Options

Fire

Body Press can be used to take on Rock-type threats like Mega Tyranitar and Terrakion. Toxic is an option over Yawn and helps against foes like Swampert, Porygon2, and Mantine. Heavy-Duty Boots as item is an option to keep Torkoal more healthy throughout the battle, especially when Mega Charizard Y is a teammate for additional Drought support.

Checks and Counters

Fire

Special Attackers: Owing to its mediocre Special Defense stat, Torkoal is easily overwhelmed by special attackers such as Latios, Blacephalon, Hydreigon, and Gengar, which can heavily dent or KO it.

Special Walls: Special walls and defensive Pokemon like Blissey and Toxapex have no trouble taking on Torkoal, as they can whittle it down with Seismic Toss and Scald + Toxic, respectively. Blissey can also use Teleport to go into an appropriate teammate to deal with Torkoal and gain momentum. On the other hand, Toxapex can set up Toxic Spikes.

Wallbreakers: Insanely strong wallbreakers like Landorus and Diggersby can easily break apart Torkoal, and it cannot switch in against them safely during battle.

Dragon-types: Since Torkoal's only commonly run attack is Lava Plume, it struggles to do anything meaningful against Dragon-type Pokemon like Hydreigon, Kyurem, and Latios that can deal heavy damage to it in return or use setup moves to exploit this.

Water-types Water-type Pokemon like Pelipper, Swampert, and Kingdra have almost nothing to fear from Torkoal and can effectively take it down.

Credits

Moves

 
Power
Accuracy
PP
15
The target makes its move right after the user.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
70
Accuracy
100%
PP
5
100% burns a target that had a stat rise this turn.
 
Power
50
Accuracy
PP
15
Resets all of the target's stat stages to 0.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
150
Accuracy
100%
PP
5
Less power as user's HP decreases. Hits foe(s).
 
Power
250
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
60
Accuracy
100%
PP
25
10% chance to burn the target. Thaws user.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
10
More power the heavier the user than the target.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
100
Accuracy
50%
PP
5
100% chance to burn the target.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn adjacent Pokemon.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
50
Accuracy
100%
PP
40
Free user from hazards/bind/Leech Seed; +1 Spe.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
10
30% chance to burn the target. Thaws target.
 
Power
200
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
Accuracy
PP
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
30
Accuracy
70%
PP
20
40% chance to poison the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
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