10% chance to lower the foe(s) Sp. Def by 1.
Raises the user's Defense by 2.
100% chance to lower the target's Sp. Def by 2.
Raises a random stat of the user or an ally by 2.
User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
10% chance to lower the target's Attack by 1.
Traps and damages the target for 4-5 turns.
10% chance to freeze foe(s). Can't miss in Hail.
Power doubles if the target's HP is 50% or less.
No additional effect. Hits adjacent Pokemon.
10% chance to lower the target's Speed by 1.
Lowers the target's Sp. Atk by 1.
Removes adjacent Pokemon's held items.
High critical hit ratio. 10% chance to poison.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
No additional effect. Hits adjacent foes.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
User recovers 50% of the damage dealt.
User cannot move next turn.
For 5 turns, hail crashes down.
Eliminates all stat changes.
30% chance to make the target flinch.
Power doubles if the target has a status ailment.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Traps and damages the target for 4-5 turns.
1.5x damage if foe holds an item. Removes item.
Bounces back certain non-damaging moves.
User recovers 50% of the damage dealt.
The last move the target used replaces this one.
If hit by special attack, returns double damage.
30% chance to lower the foe(s) accuracy by 1.
Power doubles if the user moves after the target.
30% chance to poison the target.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
For 5 turns, physical damage to allies is halved.
User becomes the same type as the target.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
30% chance to burn the target. Thaws target.
Lowers the target's Defense by 2.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Causes the target to become confused.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
If the user has no item, it steals the target's.
Lowers the target's Attack and Defense by 1.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Power doubles if the target is poisoned.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
Traps and damages the target for 4-5 turns.