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Tapu Koko

In-battle formes

HP:70
Attack:115
Defense:85
Sp. Atk:95
Sp. Def:75
Speed:130
Min (-ve nature, 0 IVs)238
Default296
Max Neutral359
Max Positive394
Max Neutral (+1)538
Max Positive (+1)591
Max Neutral (+2)718
Max Positive (+2)788
Godly Gift
Offensive Pivot (Special Attack)394
Choice Specs (Special Attack)394

Strategies

Written by iapt

Offensive Pivot (Special Attack)

Move 1
Move 2
  • Dazzling Gleam
    No additional effect. Hits adjacent foes.
    TypeFairy
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 4
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying

Tapu Koko is a strong offensive pivot that can take advantage of its great Speed tier and a Special Attack donation to supercharge its offensive output. Heavy-Duty Boots allows it to come onto the field freely without fearing chip damage from entry hazards, improving its ability to pivot effectively. Terrain-boosted Thunderbolt is Tapu Koko's strongest attack against neutral targets and deals super effective damage versus Pokemon like Tapu Fini and Corviknight. Dazzling Gleam lets Tapu Koko effectively check common offensive threats such as Zygarde-10, Rayquaza, and Weavile while also wearing down switch-ins that resist or are immune to Thunderbolt like Landorus-T, Tangrowth, and Nidoking. U-turn preserves momentum against its checks, taking advantage of switches forced by Tapu Koko's powerful attacks while also chipping down checks like Gastrodon. Roost allows it to stay healthy throughout a game, giving it more opportunities to come onto the field and deal damage, and also lets it function as a soft check to offensive Dark- and Flying-types like Galarian Moltres, Yveltal, and Tornadus-T.

Gods that can donate a high Special Attack, like Mewtwo, Yveltal, and Kyurem-W, make great teammates for Tapu Koko. It appreciates powerful wallbreakers, like Dhelmise and Victini, that can weaken teams and allow it to clean up in the late-game. Tapu Koko also helps bring them onto the field with its frequent pivoting. Tapu Koko can struggle to beat specially defensive Pokemon like Gastrodon, Assault Vest Tangrowth, and Ferrothorn, which offensive Pokemon like Kartana, Weavile, and Victini can help eliminate. Tapu Koko has mediocre bulk and enjoys having a sturdy defensive core to back it up. Its weakness to Ground- and Poison-type attacks make Landorus-T, Skarmory, and Corviknight excellent partners that can handle these attacks, in addition to providing entry hazard and pivot support. Pokemon faster than Tapu Koko like Choice Scarf Kyogre and Kartana, Pheromosa, and fast Speed receivers such as Pangoro are threats, and Pokemon like Skarmory and Ferrothorn can safely switch into them.

Choice Specs (Special Attack)

Move 1
Move 2
  • Dazzling Gleam
    No additional effect. Hits adjacent foes.
    TypeFairy
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 4
  • Grass Knot
    More power the heavier the target.
    TypeGrass
    CategorySpecial
    Accuracy100%

Choice Specs Tapu Koko is a formidable wallbreaker, thanks to its reliable STAB attacks and a Special Attack donation. Combined with Choice Specs, its attacks are very difficult to switch into, barring very specially bulky Pokemon like Tangrowth. Thunderbolt is Tapu Koko's strongest attack, dealing super effective damage to Slowbro and Corviknight, as well as offering strong neutral coverage against defensive Pokemon like Clefable. Dazzling Gleam is its secondary STAB attack, hitting Landorus-T and other Pokemon immune to Electric like Zeraora for good damage, while also dealing super effective damage to Giratina and Kyurem-B. Volt Switch lets Tapu Koko get off strong damage even when pivoting, while U-turn is more reliable and deals more damage to Grass-types like Rillaboom. Grass Knot offers super effective coverage for Ground-types like Gastrodon and Hippowdon, which otherwise wall this set.

Tapu Koko needs a god with a high Special Attack, such as Pheromosa, Mewtwo, and Rayquaza, in order to do its job. Kyogre makes an excellent teammate, as Tapu Koko can weaken shared checks like Ferrothorn and Gastrodon for Kyogre. Since it is often pivoting, especially in the early-game, partners like Weavile and Volcanion that can take advantage of common switch-ins like Landorus-T, Tangrowth, and Ferrothorn make excellent teammates. Gastrodon can deal with offensive Pokemon like Nidoking that may try to take advantage of Choice-locked Tapu Koko. Even with a bolstered Special Attack, some specially bulky Pokemon like Tangrowth, Gastrodon, and Excadrill give it issues. Powerful wallbreakers like Victini, Kartana, and Zygarde-10% can help deal with them, opening the way for Tapu Koko. Since it will often pivot in and out of the field, Pokemon that can offer entry hazard removal, like Landorus-T and Corviknight, make good teammates for Tapu Koko. These Pokemon also offer a solid defensive backbone to support Tapu Koko's frailty.

Other Options

Tapu Koko can also use Grass Knot on its offensive pivot set to hit Gastrodon for super effective damage, but sacrificing Roost or U-turn is often not worth it. Light Clay and dual screens makes Tapu Koko a strong hyper offense lead when receiving HP. An HP donation can also be used to check Galarian Moltres and Yveltal more easily and is common when another teammate like Alolan Raichu can take advantage of Special Attack better. Calm Mind is an option to turn Tapu Koko into a strong wincon.

Checks and Counters

Specially Defensive Ground-types: Pokemon like Gastrodon, Seismitoad, Excadrill, and Landorus-T are immune to Tapu Koko's primary STAB attack and often can force it out; however, the former two struggle with Grass Knot, while Landorus-T is susceptible to getting worn down.

Grass-types: Grass-types like Assault Vest Tangrowth, Ferrothorn, and Amoonguss can switch into Tapu Koko's attacks and force it out.

Faster Revenge Killers: Due to Tapu Koko's frailty, it can be revenge killed by Choice Scarf users and Pokemon receiving Speed from Zamazenta-C and Pheromosa, like Volcanion and Dhelmise.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
-1 evasion; ends user and target hazards/terrain.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
15
Lowers the target's Sp. Atk by 2.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Electric power, can't sleep.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
30
No additional effect.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
Accuracy
90%
PP
10
Does damage equal to 1/2 target's current HP.
 
Power
Accuracy
PP
10
Swaps Attack and Sp. Atk stat stages with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
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