In-battle formes
Type | |
---|---|
Abilities | |
Tier |
HP: | 82 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack: | 80 | |||||||||||||||||||||
Defense: | 86 | |||||||||||||||||||||
Sp. Atk: | 85 | |||||||||||||||||||||
Sp. Def: | 75 | |||||||||||||||||||||
Speed: | 72 |
|
Evolutions
- Swirlix
- Slurpuff
Overview
Slurpuff finds a niche in Ubers as a good Sticky Web setter. Thanks to Unburden and its support movepool, it can almost always keep Sticky Web on the field and is thus regarded as its best setter. However, Slurpuff is only as good as the playstyle it enables, meaning it's entirely reliant on its teammates. Its success heavily relies on getting the mind games correct with Magic Coat on predicted Taunts, as it otherwise risks turning into a sitting duck. The abundance of Heavy-Duty Boots users also make Slurpuff's gameplan less than ideal.
Sticky Web Lead
Move 1 |
| ||||||||
---|---|---|---|---|---|---|---|---|---|
Move 2 | |||||||||
Move 3 |
| ||||||||
Move 4 |
|
Item | |
---|---|
Ability | |
Nature |
|
EVs |
|
IVs |
|
Sticky Web is a great enabler for slower threats in Ubers. Yawn forces the opponent to think twice before trying to clear Sticky Web with their spinner or Defogger, as the risk of falling asleep is far too great and deters setup sweepers such as Double Dance Groudon and Geomancy Xerneas. Magic Coat lets Slurpuff have a fighting chance against Taunt users such as Yveltal and Grimmsnarl while also bouncing back status moves and opposing entry hazards. It also deters Sticky Web setters. Misty Explosion is a surefire way to stop the opponent from removing Sticky Web, sacrificing Slurpuff in order for the foe's move to not have a target. It also gives Slurpuff's teammates a safe switch in once it's been KOed. Endeavor is an option over Yawn, taking an enemy down to Slurpuff's HP number and thus setting up an incoming sweeper to threaten once Slurpuff is KOed. Focus Sash is extremely important, synergizing with Unburden to allow Slurpuff to get a final Yawn or Endeavor off, as it outspeeds the entire unboosted metagame. A Naive nature with the provided EVs and IVs minimizes Slurpuff's bulk to help it activate Focus Sash, notably ensuring that Life Orb Yveltal's Oblivion Wing does exactly that.
Slurpuff fits best on hyper offense teams. With its ability to deter or even bounce back Stealth Rock with Magic Coat, Focus Sash sweepers such as Rayquaza and Calyrex-S shine through. Calyrex-S can also provide spinblocking support against Excadrill and Pheromosa to keep Sticky Web up. Slower wallbreakers that are usually held back by their Speed such as Dragon Dance Necrozma-DM and Choice Specs Kyogre appreciate Sticky Web limiting the opportunities for them to be revenge killed. Teammates that can deter Defoggers help Slurpuff achieve its goal. Zekrom can threaten both Yveltal and Ho-Oh, while Meteor Beam Eternatus can lure them in and proceed to OHKO them. Similarly, fast Taunt Yveltal can stop the move from ever coming out.
Other Options
A Hasty nature ensures that Slurpuff's Focus Sash always activates from Groudon's Precipice Blades, but this also comes at the risk of multi-hit moves KOing more often.
Checks and Counters
Taunt Users: Yveltal and Grimmsnarl can both use Taunt on an unsuspecting Slurpuff and completely shut it down. Magic Coat can help mitigate this, though.
Faster Leads: Froslass, Aerodactyl, and Focus Sash Excadrill can all beat Slurpuff without activating its Focus Sash, thus ensuring they either get their own entry hazards off or stop Sticky Web from being set.
Xatu: Thanks to Magic Bounce, Xatu completely invalidates Slurpuff.
Pheromosa: Choice Band Pheromosa can either OHKO Slurpuff with Triple Axel or remove Sticky Web with Rapid Spin.