100% chance to lower the target's Sp. Def by 2.
Power doubles if target was damaged this turn.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
Cannot be selected until the user eats a Berry.
30% chance to make the target flinch.
100% burns a target that had a stat rise this turn.
Lowers the target's Sp. Atk by 1.
Removes adjacent Pokemon's held items.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
-1 evasion; ends user and target hazards/terrain.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
10% chance to burn the target.
Raises the user's critical hit ratio by 2.
Uses target's Attack stat in damage calculation.
Power doubles with each hit, up to 160.
Hits 2-5 times in one turn.
User cannot move next turn.
Eliminates all stat changes.
30% chance to make the target flinch.
Power doubles if the target has a status ailment.
Raises the user's Attack and accuracy by 1.
User cannot move next turn.
Destroys the foe(s) Berry/Gem.
30% chance to lower the target's Defense by 1.
2x power if the user had a stat lowered this turn.
Lowers the foe(s) Defense by 1.
Lowers target's Attack, Sp. Atk by 2. User faints.
100% chance to lower the target's accuracy by 1.
Raises the user's Sp. Atk by 2.
Power doubles if the user moves after the target.
10% chance to lower the target's Attack by 1.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
50% chance to lower the target's Defense by 1.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
40% chance to poison the target.
Lowers the target's accuracy by 1.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Hits 2-5 times in one turn.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Power doubles if the target is poisoned.