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Silvally-Ghost

In-battle formes

HP:95
Attack:95
Defense:95
Sp. Atk:95
Sp. Def:95
Speed:95
Min (-ve nature, 0 IVs)175
Default226
Max Neutral289
Max Positive317
Max Neutral (+1)433
Max Positive (+1)475
Max Neutral (+2)578
Max Positive (+2)634
PU
Swords Dance317

Strategies

Formats:
  • PU
Written by Bag of Trixx

Overview

With access to boosting moves in Swords Dance and Flame Charge alongside a good offensive typing and strong stats, Silvally-Ghost makes for a strong setup sweeper. However, it faces stiff competition from the likes of Silvally-Fairy, which offers teams a stronger defensive typing with a plethora of useful resistances for a setup sweeper whilst maintaining the same coverage, meaning it's much more versatile and can fit on a wider variety of teams. Defensively, it falls short compared to other Ghost-types, such as Doublade and Jellicent, which provide solid secondary typings with useful immunities and, in Jellicent's case, a greater supportive movepool.

Swords Dance

Move 1
Move 2
  • Multi-Attack
    Type varies based on the held Memory.
    TypeNormal
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Flame Charge
    100% chance to raise the user's Speed by 1.
    TypeFire
    CategoryPhysical
    Power50 BP
    Accuracy100%
Move 4
  • Explosion
    Hits adjacent Pokemon. The user faints.
    TypeNormal
    CategoryPhysical
    Power250 BP
    Accuracy100%
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
  • Substitute
    User takes 1/4 its max HP to put in a substitute.
    TypeNormal

Explosion is outstanding for its ability to provide a one-time nuke versus defensive checks such as Audino. However, U-turn can be used as a way to gain momentum against the aforementioned Ghost-resists without sacrificing Silvally-Ghost's life in the process. Substitute allows Silvally-Ghost to avoid status from the likes of Lanturn and is a strong option against Sucker Punch users like Absol, but leaves Silvally-Ghost with no way to threaten other bulky Pokemon like Quagsire. Ribombee makes a great partner thanks to its ability to not only offensively check Dark-types like Sneasel, but it also provides Sticky Web support. Additionally, Silvally-Ghost can act as a spinblocker against the likes of Eldegoss and use it as setup fodder if it lacks Sleep Powder. Fighting-types like Gallade and Poliwrath can pressure defensive checks to Silvally-Ghost such as Regirock, especially when safely brought in with U-turn.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
95%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
15
-1 evasion; ends user and target hazards/terrain.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
35
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
250
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
80
Accuracy
100%
PP
10
Use with Fire or Water Pledge for added effect.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
85%
PP
40
Lowers the target's Sp. Def by 2.
 
Power
120
Accuracy
100%
PP
10
Type varies based on the held Memory.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
100%
PP
20
Lowers target's Atk, Sp. Atk by 1. User switches.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
50
Accuracy
100%
PP
15
50% chance to badly poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
85
Accuracy
100%
PP
10
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
200
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
140
Accuracy
95%
PP
5
User loses 50% max HP.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
50
Accuracy
100%
PP
10
User on terrain: power doubles, type varies.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
80
Accuracy
100%
PP
10
20% chance to paralyze or burn or freeze target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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