Raises a random stat of the user or an ally by 2.
Raises the user's Speed by 2.
User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
10% chance to lower the target's Speed by 1.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
More power the less HP the user has left.
User switches out after damaging the target.
Hits 2-5 times in one turn.
Power doubles with each hit, up to 160.
User cannot move next turn.
For 5 turns, hail crashes down.
Eliminates all stat changes.
30% chance to make the target flinch.
OHKOs the target. Fails if user is a lower level.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
1.5x damage if foe holds an item. Removes item.
The last move the target used replaces this one.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
10% chance to confuse the target.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
This move does not check accuracy.
User must be asleep. 30% chance to flinch target.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Causes the target to become confused.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Lowers the foe(s) Defense by 1.
For 2 turns, the target cannot use sound moves.
Badly poisons the target. Poison types can't miss.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.