100% chance to lower the target's Sp. Def by 2.
Raises the user's Sp. Def by 2.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
All healthy allies aid in damaging the target.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Raises the user's Attack and Speed by 1.
Forces the target to switch to a random ally.
User recovers 50% of the damage dealt.
Hits 2 times in one turn.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Lowers the target's Sp. Def by 2.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
More power the heavier the target.
30% chance to make the target flinch.
User is hurt by 50% of its max HP if it misses.
User cannot move next turn.
10% chance to freeze the target.
Destroys the foe(s) Berry/Gem.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Power doubles if the user moves after the target.
30% chance to poison the target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
Protects allies from priority attacks this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Power doubles if user is damaged by the target.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Lowers the target's accuracy by 1.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
30% chance to poison the target.
Removes the target's Ground immunity.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Raises the user's Attack and Sp. Atk by 1.
20% chance to make the target flinch.