Raises the user's Speed by 2.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
30% chance to make the target flinch.
User steals and eats the target's Berry.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Sp. Atk by 1.
High critical hit ratio. 10% chance to poison.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Power doubles with each hit, up to 160.
User cannot move next turn.
More power the slower the user than the target.
Power doubles if the target has a status ailment.
User cannot move next turn.
Traps and damages the target for 4-5 turns.
Raises the user's Defense by 2.
30% chance to lower the target's Defense by 1.
Power doubles if the user moves after the target.
Hits 2-5 times in one turn.
30% chance to poison the target.
30% chance to poison the target.
High critical hit ratio. 10% chance to poison.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
This move does not check accuracy.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts grounded foes on switch-in. Max 3 layers.
Fails if there is no terrain active. Ends the terrain.
Power doubles if the user's last move failed.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
For 2 turns, the target cannot use sound moves.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Power doubles if the target is poisoned.