Power doubles if the user has no held item.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
No additional effect. Hits adjacent Pokemon.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
Ignores the target's stat stage changes.
Hits 2 times in one turn.
User recovers 50% of the damage dealt.
100% chance to lower the target's Speed by 1.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Always leaves the target with at least 1 HP.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
Use with Fire or Water Pledge for added effect.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
Lowers the foe(s) Attack by 1.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Lowers the user's Speed by 1.
User cannot move next turn.
No additional effect. Hits adjacent foes.
1.5x damage if foe holds an item. Removes item.
Lowers the user's Sp. Atk by 2.
1/8 of target's HP is restored to user every turn.
More power the heavier the target.
This move does not check accuracy.
100% chance to lower the target's Speed by 1.
Attack depends on terrain (default Tri Attack).
Lowers the target's Attack and Sp. Atk by 1.
Prevents moves from affecting the user this turn.
High critical hit ratio. Hits adjacent foes.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Raises the user's Attack and Sp. Atk by 1.
The target's Ability becomes Insomnia.