Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Rillaboom

In-battle formes

Base

HP:100
Attack:125
Defense:90
Sp. Atk:60
Sp. Def:70
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
OverUsed
Bulky Swords Dance210
Offensive Swords Dance (Adamant)269
Offensive Swords Dance (Jolly)295
Choice Band269

Gmax

HP:100
Attack:125
Defense:90
Sp. Atk:60
Sp. Def:70
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
OverUsed
Bulky Swords Dance210
Offensive Swords Dance (Adamant)269
Offensive Swords Dance (Jolly)295
Choice Band269

Evolutions

Strategies

Written by Tidal, zinnias, and BT89

Bulky Swords Dance

Move 1
Move 2
  • Grassy Glide
    User on Grassy Terrain: +1 priority.
    TypeGrass
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4
  • Drain Punch
    User recovers 50% of the damage dealt.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Offensive Swords Dance

Move 1
Move 2
  • Grassy Glide
    User on Grassy Terrain: +1 priority.
    TypeGrass
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Set Description

Swords Dance Rillaboom is a vicious wallbreaker thanks to its good coverage and access to a strong priority move in Grassy Glide. Grassy Glide is capable of immediate monstrous damage with a boost from both Grassy Terrain and Life Orb, OHKOing Urshifu-R and Choice Band Tyranitar while putting immense pressure on Pokemon like Tapu Fini and Slowbro. Knock Off allows Rillaboom to punish Flying-type Pokemon like Corviknight, Zapdos, and Tornadus-T that may want to switch on it by removing their items, exposing the latter two's Stealth Rock weakness while hindering the defensive utility of the former by either harming its longevity or removing its ability to punish contact moves. Superpower nails Steel-types like Melmetal, Heatran, and Ferrothorn that may feel comfortable coming in on Grassy Glide, OHKOing them at +2, while also being an excellent form of neutral coverage to hit foes like Corviknight and Galarian Moltres. Adamant is mainly used for the general power boost; however, a Jolly nature lets Rillaboom outspeed the likes of Urshifu-R and Tapu Lele without Speed-boosting natures. Life Orb gives Rillaboom an extra boost in power, guaranteeing an OHKO on Garchomp and Landorus-T with +2 Grassy Glide and a 2HKO on Skarmory with +2 Superpower.

Team Options

Swords Dance Rillaboom fits best on offense teams to help overwhelm common defensive Pokemon such as Ferrothorn, Melmetal, and Heatran. Other offensive Pokemon such as Weavile and Zeraora threaten Flying-types like Zapdos and Tornadus-T that check Rillaboom. In return, Rillaboom can assist in overwhelming common shared checks like defensive Heatran and Melmetal. Additionally, Weavile heavily appreciates Rillaboom threatening bulky Water-types like Toxapex and Tapu Fini, making its cleaning ability much stronger late-game. Heatran, Volcanion, and Urshifu-R lure in Water-types like Slowbro, Gastrodon, and Tapu Fini, giving Rillaboom the chance to switch in and force them out. In return, these Pokemon can overwhelm Steel-types like Corviknight, Melmetal, and Heatran, which would otherwise discourage using Grassy Glide. Entry hazard setters like Landorus-T, Heatran, and Garchomp can provide chip damage and wear down common checks to Rillaboom such as Zapdos, Tornadus-T, Buzzwole, and Dragonite. Additionally, these Pokemon all boast access to other useful utility moves like Toxic and Knock Off, further wearing down the aforementioned Pokemon. Heatran in particular synergizes amazingly with Rillaboom, heavily appreciating Rillaboom's Grassy Terrain reducing the power of Earthquake and providing additional longevity while being able to threaten common checks to Rillaboom like Corviknight, Skarmory, and Buzzwole. Magnezone is another solid offensive partner, removing Steel-types like Corviknight, Skarmory, and Ferrothorn that would otherwise check Rillaboom.

Choice Band

Move 1
  • Grassy Glide
    User on Grassy Terrain: +1 priority.
    TypeGrass
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 2
  • Wood Hammer
    Has 33% recoil.
    TypeGrass
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%

Set Description

When equipped with a Choice Band, Rillaboom becomes an incredibly fearsome revenge killer, making use of a boosted Grassy Glide to dispatch the likes of Weavile, Barraskewda, and Zeraora while Grassy Terrain is up, as well as having fierce wallbreaking potential and providing crucial pivoting support. Wood Hammer takes Rillaboom's wallbreaking power to unsettling highs, thrashing neutral targets like Toxapex and Clefable and even 2HKOing frailer Grass-resistant Pokemon like Galarian Slowking and opposing Rillaboom. Wood Hammer can also be substituted out for Superpower, which allows Rillaboom to whack the likes of Ferrothorn, Melmetal, and Heatran, most notably OHKOing specially defensive variants of the last. Knock Off is a strong coverage move that lets Rillaboom remove Heavy-Duty Boots from checks like Zapdos, Tornadus-T, and Buzzwole, making them vulnerable to entry hazards; remove Rocky Helmet from the likes of Corviknight and Skarmory, allowing Rillaboom to pivot on them unpunished later on; and hit Pokemon that resist both Grass and Fighting like Galarian Slowking, Dragapult, and Aegislash super effectively, often for an OHKO. U-turn allows Rillaboom to generate momentum and pivot in frailer teammates.

Team Options

This set fits the best on offense and bulky offense teams, being able to work in tandem with other wallbreakers and cleaners as well as provide revenge killing support for defensive cores. Heatran has great synergy with Rillaboom, as it is one of the best Stealth Rock setters in the metagame that can pressure Defoggers like Tornadus-T, Zapdos, and Corviknight, which are also some of the best checks to Rillaboom. This is aided by Rillaboom's ability to remove Leftovers from Corviknight and Heavy-Duty Boots from Tornadus-T and Zapdos with Knock Off so that Heatran's Stealth Rock can wear them down. Additionally, Heatran appreciates Grassy Terrain weakening opposing Earthquake and giving it additional passive recovery, especially when running Protect. Frail wallbreakers such as Swords Dance Weavile and Choice Specs Dragapult appreciate Rillaboom's ability to force switches and use U-turn to pivot them in safely; in return, Weavile can work together with Rillaboom to wear down shared checks like Buzzwole, Ferrothorn, and Skarmory, while Dragapult can threaten the aforementioned Pokemon with its powerful special attacks. Fire-types like Victini and Blaziken can threaten all of Buzzwole, Skarmory, and Corviknight for Kartana, while Tapu Lele can threaten the first and draw in and chip down the last two. Magnezone makes for a good offensive partner because it can forcefully remove the likes of Corviknight, Ferrothorn, and Skarmory. Kartana appreciates Grassy Terrain boosting its Leaf Blade and can work in tandem with Rillaboom to chip away at shared checks like Corviknight and Tornadus-T.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
140
Accuracy
100%
PP
10
No additional effect. Hits adjacent Pokemon.
 
Power
40
Accuracy
100%
PP
40
No additional effect.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
No additional effect. Hits adjacent Pokemon.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
85
Accuracy
100%
PP
10
Ignores the target's stat stage changes.
 
Power
35
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
80
Accuracy
100%
PP
10
100% chance to lower the target's Speed by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
10
Hits first. First turn out only. 100% flinch chance.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
80
Accuracy
100%
PP
10
Use with Fire or Water Pledge for added effect.
 
Power
70
Accuracy
100%
PP
20
User on Grassy Terrain: +1 priority.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
95
Accuracy
95%
PP
10
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
Accuracy
100%
PP
30
Lowers the target's Attack and Sp. Atk by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
125
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
Loading...