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Raichu-Alola

In-battle formes

HP:60
Attack:85
Defense:50
Sp. Atk:95
Sp. Def:85
Speed:110
Min (-ve nature, 0 IVs)202
Default256
Max Neutral319
Max Positive350
Max Neutral (+1)478
Max Positive (+1)525
Max Neutral (+2)638
Max Positive (+2)700
Monotype
Terrain Sweeper (Electric)350

Evolutions

Formes

Strategies

Written by Rotten

Overview

Electric

Alolan Raichu is one of the best revenge killers and late-game cleaners for Electric teams thanks to its good Speed tier coupled with Surge Surfer, letting it handle threats like Sand Rush Excadrill, Swift Swim Kingdra, and Dragapult in Electric Terrain. It has fantastic coverage options in Psychic to nail Poison-types such as Amoonguss, Dragalge, and Nidoking, Grass Knot to defeat Water-types that are immune to Rising Voltage like Gastrodon, Swampert, and Seismitoad, and Focus Blast for troublesome Dark- and Steel-types like Hydreigon, Tyranitar, and Ferrothorn. However, Alolan Raichu's underwhelming Special Attack makes it unable to OHKO walls like Tyranitar in sand, Heatran, and Ferrothorn, even with a Life Orb. Outside of Electric Terrain, Alolan Raichu is outsped by many threats like Spectrier, Choice Scarf Blacephalon, and Choice Scarf Tapu Lele. Alolan Raichu's very poor bulk makes it unable to come into attacks freely while making it susceptible to priority users like Urshifu-R, Crawdaunt, Dragonite, and Rillaboom.

Terrain Sweeper (Electric)

Move 1
  • Rising Voltage
    2x power if target is grounded in Electric Terrain.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 2
  • Psychic
    10% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
  • Grass Knot
    More power the heavier the target.
    TypeGrass
    CategorySpecial
    Accuracy100%
  • Nasty Plot
    Raises the user's Sp. Atk by 2.
    TypeDark

Electric Terrain-boosted Rising Voltage hits foes such as Aegislash, Drapion, and Galarian Corsola for great damage. Psychic nails Poison-types such as Amoonguss, Dragalge, and Nidoking and hits Electric-resistant foes like Dragapult, Landorus-T, and Thundurus-T for good damage. Focus Blast heavily damages Dark-, Steel-, and Ice-types such as Zarude, Tyranitar, Excadrill, Ferrothorn, and Kyurem. Knock Off is useful for removing Galarian Slowking's Assault Vest, making it much easier to deal with for Electric teams. Grass Knot can be used over Knock Off to super effectively hit Water-types that are immune to Rising Voltage such as Swampert, Gastrodon, and Seismitoad and threaten Ground-types like Hippowdon. Nasty Plot can be used over Knock Off or Grass Knot to make Alolan Raichu a fearsome setup sweeper, taking advantage of Pokemon it forces out such as Pelipper and Amoonguss. However, replacing Grass Knot makes Alolan Raichu less effective in the Water and Ground matchups. Maximum Speed investment with a Timid nature lets Alolan Raichu outspeed foes like Hydreigon, Volcarona, and Garchomp outside of Electric Terrain.

Because of Alolan Raichu's mediocre bulk, it appreciates Volt Switch support from teammates like Tapu Koko, Zapdos, and Rotom-W to bring it in safely. Tapu Koko is needed to set Electric Terrain for Alolan Raichu, letting it outspeed extremely fast threats thanks to Surge Surfer. Additionally, Tapu Koko can take on Dragon-types that Alolan Raichu struggles with, like Latias and Latios, thanks to its Dragon immunity and Dazzling Gleam and weaken shared checks such as Galarian Slowking, which Alolan Raichu can capitalize on in the late-game. Zeraora is a fantastic physical wallbreaker, pressuring troublesome specially defensive walls like Blissey and Galarian Slowking. In return, Alolan Raichu can deal with threatening physical walls such as Hippowdon, Gastrodon, and Amoonguss. Choice Specs Zapdos is useful to heavily pressure types like Grass, Ground, and Dragon thanks to its powerful Hurricane, letting it beat foes like Rillaboom, Tapu Bulu, and Garchomp for Alolan Raichu. Rotom-W can remove entry hazards with Defog and deal with foes like Cinderace, Blacephalon, and Barraskewda thanks to its typing. Magnezone's Steel typing lets it handle threats like Dragon Dance Dragapult, Nihilego, and Latias with ease while trapping and taking on problematic Pokemon like Ferrothorn and Excadrill with its Air Balloon set.

Other Options

Electric

Psyshock can be used over Psychic to pressure switch-ins like Blissey and Galarian Slowking and OHKO Nihilego.

Checks and Counters

Electric

Specially Defensive Walls: Specially defensive walls such as Galarian Slowking, Blissey, and Celebi tank multiple attacks from Alolan Raichu and threaten it back with their moves. Galarian Slowking 2HKOes Alolan Raichu with Sludge Bomb, Blissey can wear it down with Seismic Toss, and Celebi can wear it down with Giga Drain. However, Galarian Slowking and Blissey have to be careful of the rare Psyshock.

Residual Damage: Residual damage from Life Orb, entry hazards, and Toxic poison wear down Alolan Raichu.

Electric-resistant Pokemon: Since Alolan Raichu relies on Rising Voltage to sweep teams, Electric-resistant Pokemon such as Latias, Latios, and Tapu Bulu are huge threats to it.

Revenge Killers: Revenge killers such as Choice Scarf Galarian Darmanitan, Choice Scarf Excadrill, and Barraskewda outspeed and OHKO Alolan Raichu if Electric Terrain is not active. Because Alolan Raichu is extremely frail, priority users such as Urshifu-R, Crawdaunt, Dragonite, and Rillaboom can also take it out with no problem. Rillaboom is especially threatening to Alolan Raichu, since it disrupts Electric Terrain.

Credits

Moves

 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Electric power, can't sleep.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
10
User on Psychic Terrain: 1.5x power, hits foes.
 
Power
80
Accuracy
100%
PP
5
Nearly always goes first.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
10
Hits first. First turn out only. 100% flinch chance.
 
Power
30
Accuracy
100%
PP
10
Nullifies Detect, Protect, and Quick/Wide Guard.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
30
No competitive use.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
10
For 5 turns, all held items have no effect.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
20
Accuracy
100%
PP
20
100% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
20
Scatters coins.
 
Power
Accuracy
PP
20
Lowers the target's Attack by 1.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
Accuracy
90%
PP
15
40, 80, 120 power, or heals target 1/4 max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Restores the item the user last used.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
70
Accuracy
100%
PP
20
2x power if target is grounded in Electric Terrain.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
65
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
10
Swaps Speed stat with target.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Confuses adjacent Pokemon.
 
Power
Accuracy
PP
20
User switches out.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to paralyze target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
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