100% chance to lower the target's Sp. Def by 2.
The target makes its move right after the user.
Raises the user's Sp. Def by 2.
10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's Sp. Atk by 2.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
User cannot move next turn.
Swaps Defense and Sp. Def changes with target.
For 5 turns, hail crashes down.
Eliminates all stat changes.
30% chance to make the target flinch.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Traps and damages the target for 4-5 turns.
30% chance to lower the target's Defense by 1.
20% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
For 5 turns, protects user's party from stat drops.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Heals the user by 50% of its max HP.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
30% chance to burn the target. Thaws target.
Does damage equal to the user's level.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
User must be asleep. 30% chance to flinch target.
More power with more uses of Stockpile.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Heals the user based on uses of Stockpile.
Lowers the foe(s) Defense by 1.
If the user has no item, it steals the target's.
Badly poisons the target. Poison types can't miss.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
Puts the target to sleep after 1 turn.