Raises the user's Sp. Def by 2.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
30% chance to paralyze the target.
Lowers the user's Defense and Sp. Def by 1.
If the user has no item, it steals the target's.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
Digs underground turn 1, strikes turn 2.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
More power the less HP the user has left.
Flings the user's item at the target. Power varies.
Uses target's Attack stat in damage calculation.
Hits 2-5 times in one turn.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
30% chance to poison the target.
More power the slower the user than the target.
More power the heavier the user than the target.
Raises the user's Attack and accuracy by 1.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
2x power if the user had a stat lowered this turn.
If hit by an attack, returns 1.5x damage.
10% chance to raise the user's Attack by 1.
Lowers the target's Sp. Def by 2.
Raises the user's Sp. Atk by 2.
Power doubles if the user moves after the target.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Raises the user's Attack and Sp. Atk by 1.