Power doubles if the user has no held item.
This move does not check accuracy.
The target makes its move right after the user.
Raises the user's Speed by 2.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
The user swaps positions with its ally.
Raises the user's Sp. Def by 2.
10% chance to raise all stats by 1 (not acc/eva).
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
This move does not check accuracy.
For 5 turns, damage to allies is halved. Hail only.
Power doubles if user is damaged by the target.
User switches, passing stat changes and more.
All healthy allies aid in damaging the target.
Traps and damages the target for 4-5 turns.
High critical hit ratio. 10% chance to burn.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
Power doubles if the target's HP is 50% or less.
No additional effect. Hits adjacent Pokemon.
10% chance to lower the target's Speed by 1.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
100% burns a target that had a stat rise this turn.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Attack by 2.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
Lowers the target's Sp. Atk by 1.
10% chance to confuse the target.
Removes adjacent Pokemon's held items.
Raises the user's Defense and Sp. Def by 1.
If hit by physical attack, returns double damage.
If the user has no item, it steals the target's.
High critical hit ratio. 10% chance to poison.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Ignores the target's stat stage changes.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
Raises the user's Defense by 1.
-1 evasion; ends user and target hazards/terrain.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
30% chance to paralyze the target.
Raises the user's Attack and Speed by 1.
Forces the target to switch to a random ally.
User recovers 75% of the damage dealt.
User recovers 50% of the damage dealt.
User gains 1/2 HP inflicted. Sleeping target only.
Hits 2 times in one turn.
Hits 2 times in one turn.
100% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Power increases when used on consecutive turns.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
More power the faster the user is than the target.
100% chance to lower the foe(s) Speed by 1.
Target repeats its last move for its next 3 turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
User on Psychic Terrain: 1.5x power, hits foes.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Lowers the target's Sp. Def by 2.
Always leaves the target with at least 1 HP.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
OHKOs the target. Fails if user is a lower level.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
User switches out after damaging the target.
Flies up on first turn, then strikes the next turn.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
Uses target's Attack stat in damage calculation.
Always results in a critical hit.
Power doubles with each hit, up to 160.
Hits two turns after being used.
Nullifies the target's Ability.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
5 turns: no Ground immunities, 1.67x accuracy.
Swaps Defense and Sp. Def changes with target.
30% chance to poison the target.
More power the slower the user than the target.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
Cures the user's party of all status conditions.
More power the heavier the user than the target.
10% chance to burn the foe(s).
More power the heavier the user than the target.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
Raises the user's Attack and accuracy by 1.
OHKOs the target. Fails if user is a lower level.
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Causes the target to fall asleep.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
10% chance to freeze the target.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
Destroys the foe(s) Berry/Gem.
Traps and damages the target for 4-5 turns.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
Until the end of the next turn, user's moves crit.
2x power if the user had a stat lowered this turn.
Fails unless each known move has been used.
Lowers the user's Sp. Atk by 2.
User recovers 50% of the damage dealt.
Heals the user and its allies by 1/4 their max HP.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
This move does not check accuracy.
Bounces back certain non-damaging moves.
For 5 turns, all held items have no effect.
For 5 turns, the user has immunity to Ground.
User recovers 50% of the damage dealt.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
The last move the target used replaces this one.
User faints. User on Misty Terrain: 1.5x power.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
100% chance to lower the target's Sp. Atk by 1.
Raises the user's Sp. Atk by 2.
Attack depends on terrain (default Tri Attack).
Does damage equal to the user's level.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Disappears turn 1. Hits turn 2. Breaks protection.
Hits 2-5 times in one turn.
10% chance to lower the target's Attack by 1.
User steals and eats the target's Berry.
30% chance to poison the target.
If the target is an ally, heals 50% of its max HP.
Fails if the target has no held item.
Swaps Attack and Sp. Atk stat stages with target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Destroys screens, unless the target is immune.
5 turns. Grounded: +Psychic power, priority-safe.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
Forces the target to move last this turn.
For 5 turns, heavy rain powers Water moves.
50% chance to lower the target's Defense by 1.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User becomes the same type as the target.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Power doubles if user is damaged by the target.
More power the less HP the user has left.
2x power if target is grounded in Electric Terrain.
Forces the target to switch to a random ally.
Hits 2-5 times in one turn.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
User replaces its Ability with the target's.
Power doubles with each hit. Repeats for 5 turns.
Heals 50% HP. Flying-type removed 'til turn ends.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Traps and damages the target for 4-5 turns.
30% chance to burn the target. Thaws target.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Lowers the target's Speed by 2.
30% chance to burn the target. Thaws target.
Lowers the target's Defense by 2.
Does damage equal to the user's level.
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
The user and the target trade Abilities.
100% chance to lower target's Sp. Atk by 1.
Raises user's Defense by 1 on turn 1. Hits turn 2.
Charges, then hits turn 2. 30% flinch. High crit.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
Removes the target's Ground immunity.
This move does not check accuracy.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Heals the user by 50% of its max HP.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
Swaps Speed stat with target.
Hurts grounded foes on switch-in. Max 3 layers.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
Fails if there is no terrain active. Ends the terrain.
10% chance to raise the user's Defense by 1.
Power doubles if the user's last move failed.
+ 20 power for each of the user's stat boosts.
Lowers the foe(s) Speed by 2.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) evasiveness by 2.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Hits 2-5 times in one turn.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
User on terrain: power doubles, type varies.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze. 10% chance to flinch.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Copies target's stats, moves, types, and Ability.
20% chance to paralyze or burn or freeze target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Hits 3 times. Each hit can miss, but power rises.
20% chance to make the foe(s) flinch.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Power doubles if the target is poisoned.
User switches out after damaging the target.
20% chance to make the target flinch.
20% chance to confuse the target.
Power doubles and type varies in each weather.
Traps and damages the target for 4-5 turns.
Forces the target to switch to a random ally.
For 5 turns, all Defense and Sp. Def stats switch.
Raises the user's Attack and Sp. Atk by 1.
The target's Ability becomes Insomnia.
100% chance to paralyze the target.
20% chance to make the target flinch.