Raises the user's Defense by 2.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
Ignores the target's stat stage changes.
30% chance to paralyze adjacent Pokemon.
Hits twice. 30% chance to make the target flinch.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
5 turns. Grounded: +Electric power, can't sleep.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to lower the target's Sp. Def by 1.
User cannot move next turn.
More power the slower the user than the target.
Raises the user's Defense by 1.
30% chance to make the target flinch.
More power the heavier the user than the target.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze the target.
Raises the user's Defense by 2.
30% chance to make the target flinch.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Hits adjacent Pokemon. The user faints.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Fails if there is no terrain active. Ends the terrain.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Lowers the foe(s) Defense by 1.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.