Raises the user's Sp. Def by 2.
User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
User loses 50% max HP. Maximizes Attack.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
10% chance to lower the target's Speed by 1.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
Uses the last move used in the battle.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User recovers 75% of the damage dealt.
100% chance to confuse the target.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Flings the user's item at the target. Power varies.
Fails if the user takes damage before it hits.
Hits two turns after being used.
More power the heavier the target.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
For 5 turns, special damage to allies is halved.
The last move the target used replaces this one.
User faints. User on Misty Terrain: 1.5x power.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
All active Pokemon will faint in 3 turns.
10% chance to lower the target's Attack by 1.
100% chance to raise the user's Attack by 1.
40, 80, 120 power, or heals target 1/4 max HP.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
50% chance to lower the target's Defense by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
Does damage equal to the user's level.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Changes the target's type to Water.
Fails if there is no terrain active. Ends the terrain.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Causes the target to become confused.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Lowers the foe(s) Defense by 1.
Lowers the target's Attack and Defense by 1.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
Raises the user's Attack and Sp. Atk by 1.