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Mamoswine

In-battle formes

HP:110
Attack:130
Defense:80
Sp. Atk:70
Sp. Def:60
Speed:80
Min (-ve nature, 0 IVs)148
Default196
Max Neutral259
Max Positive284
Max Neutral (+1)388
Max Positive (+1)426
Max Neutral (+2)518
Max Positive (+2)568
Monotype
Wallbreaker (Ground)284
Choice Band (Ice)259

Evolutions

Strategies

Formats:
  • Monotype
Written by Lin and Rei

Wallbreaker (Ground)

Move 1
  • Icicle Crash
    30% chance to make the target flinch.
    TypeIce
    CategoryPhysical
    Power85 BP
    Accuracy90%
Move 2
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 3
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Mamoswine es un eficiente Choice Band wallbreaker con cobertura casi sin resistencias, excepto algunas formas de Rotom y Araquanid. Icicle Crash vence a Flying-, Dragon- y Grass-types para los equipos Ground. Ice Shard le permite acabar con enemigos debilitados. Superpower se encarga de Pokémon Normal- y Ice-type. La distribución dada fortalece su presencia ofensiva lo más posible. Thick Fat provee un Pokémon ofensivo que resiste Ice a los equipos Ground.

Debido que Mamoswine es utilizado mejor como wallbreaker, late-game sweepers como Excadrill, y revenge killers como Dugtrio, lo aprecian como compañero. No tiene el mejor bulk y al estar bloqueado por Choice Band deja que otros Pokémon ofensivos, como Hawlucha, se aprovechen de este. Hippowdon y Claydol son buenos compañeros para Mamoswine, pues el primero puede entrar ante ataques físicos mientras que el último se enfrenta a atacantes especiales. Hippowdon además puede colocar Stealth Rock y Sandstorm para ayudar a Mamoswine en su wallbreaking. Claydol también puede ser usado para hacer Rapid Spin y evitar que reciba daño adicional por entry hazards. Seismitoad es un excelente compañero, ya que puede absorber ataques Water-type para Mamoswine.

Choice Band (Ice)

Move 1
  • Icicle Crash
    30% chance to make the target flinch.
    TypeIce
    CategoryPhysical
    Power85 BP
    Accuracy90%
Move 2
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 3
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Mamoswine tiene una excelente stat de Attack, mediocre Speed, un typing Ground que lo convierte inmune a Electric y un buen movepool que lo hace un poderoso wallbreaker. Earthquake le permite golpear Poison- y Steel-types como Toxapex y Bisharp. Ice Shard es un buen movimiento con prioridad para obtener KOs de Pokémon debilitados o causar algo de daño residual si Mamoswine se encuentra con baja salud. Superpower hace que sea capaz de dañar mucho a Ferrothorn. Mamoswine es un buen wallbreaker que puede ser utilizado al comienzo de la batalla para presionar a leads comunes como Ferrothorn e Hippowdon y forzar cambios. También es útil al final para obtener KOs de Pokémon debilitados con Ice Shard. Sin embargo, no tiene el mejor bulk, por lo que es mejor hacerlo entrar ante un ataque débil, un cambio predicho o luego de que un compañero se haya debilitado.

Gracias al typing Ground de Mamoswine, es capaz de encargarse de Pokémon Steel- y Rock-type peligrosos, lo cual beneficia a sus compañeros. Piloswine es un buen compañero para colocar Stealth Rock, lo cual le facilita el obtener KOs. Alolan Ninetales es excelente por ser capaz de colocar Aurora Veil, que lo ayuda a hacer wallbreak con mayor libertad. Choice Scarf Galarian Mr. Mime o Avalugg ayudan a mantener las hazards fuera del campo para el equipo con Rapid Spin. Cloyster y Kyurem-B adoran a Mamoswine debido a que es capaz de derrotar amenazas, como Ferrothorn y Dragapult, antes que puedan hacer setup. Sin embargo, Mamoswine tiene problemas al recibir ataques Water-type de Pokémon como Dracovish y Seismitoad, así que Lapras es un buen compañero gracias a Water Absorb y su capacidad de causarles daño masivo con Freeze Dry. Mamoswine además forma un buen wallbreaking core con Choice Scarf Galarian Darmanitan contra equipos Steel-type debido al acceso de este último a Flare Blitz, Superpower y Earthquake, su capacidad de hacerlo entrar con seguridad gracias a U-turn y su capacidad de ofrecer control de Speed para su equipo superando a amenazas como Choice Scarf Excadrill.

Credits

Moves

 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
35
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
70
Accuracy
100%
PP
20
10% chance to freeze. Super effective on Water.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
10
More power the heavier the user than the target.
 
Power
95
Accuracy
95%
PP
10
No additional effect.
 
Power
65
Accuracy
100%
PP
25
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
85
Accuracy
90%
PP
10
30% chance to make the target flinch.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
25
Accuracy
90%
PP
10
Hits 2-5 times in one turn.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
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