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Lycanroc-Midnight

In-battle formes

HP:85
Attack:115
Defense:75
Sp. Atk:55
Sp. Def:75
Speed:82
Min (-ve nature, 0 IVs)152
Default200
Max Neutral263
Max Positive289
Max Neutral (+1)394
Max Positive (+1)433
Max Neutral (+2)526
Max Positive (+2)578
ZeroUsed
Swords Dance263
Choice Band263

Evolutions

Formes

Strategies

  • en
Formats:
  • ZU
Written by 5Dots

Swords Dance

Move 1
Move 2
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 3
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1

Lycanroc-N is a potent cleaner thanks to its accurate Stone Edge and access to Swords Dance. Close Combat provides coverage against Ground- and Steel-types that resist Stone Edge, 2HKOing Piloswine, Rhydon and Galarian Stunfisk, and OHKOing Klinklang. Sucker Punch allows Lycanroc-N to clean weakened teams, OHKOing faster threats like Choice Scarf Rotom and 2HKOing Gourgeist-S.

Lycanroc-N fits well on offensive teams, cleaning up late-game with its nearly-perfect neutral coverage. It can also pivot into bulkier threats that can’t do much damage in return, such as Altaria, Articuno, and Miltank. Lycanroc-N is weak to multiple priority moves from foes like Kangaskhan and Poliwrath and struggles to break through bulkier walls such as Tangela and Gurdurr. Bulky Pokemon like Rhydon and Tangela can handle prority users and ease pressure off Lycanroc-N. Pivots that can cripple or force them out, such as Rotom, Uxie, and Clefairy, can help it wallbreak easier. Lycanroc-N‘s terrible defensive typing means Pokemon that are faster than it, such as Sawk, Thwackey, and Gourgeist-S, can easily force it out; therefore, Pokemon like Uxie, Silvally-Poison, and Skuntank that can threaten them out are appreciated. Pokemon that can cripple physical walls by removing items or inflicting status, like Thwackey, Rotom, and Sawk, are crucial in helping Lycanroc-N sweep.

Choice Band

Move 1
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 2
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1
Move 4
  • Play Rough
    10% chance to lower the target's Attack by 1.
    TypeFairy
    CategoryPhysical
    Power90 BP
    Accuracy90%
  • Psychic Fangs
    Destroys screens, unless the target is immune.
    TypePsychic
    CategoryPhysical
    Power85 BP
    Accuracy100%

Lycanroc-N is a powerful wallbreaker with a decent Speed tier. Close Combat 2HKOes Ground- and Steel-types that can handle Stone Edge, such as Rhydon, Piloswine, and Klinklang. Sucker Punch picks off weakened faster threats like Thwackey, Froslass, and Choice Scarf Rotom. Play Rough is its best option to hit Fighting-types like Throh and Gurdurr, while Psychic Fangs deals with Qwilfish better.

Lycanroc-N fits best on balance and offense teams in need of a strong, consistent wallbreaker. Due to its poor defensive profile and middling bulk, it appreciates pivots like Alolan Persian, Rotom, and Silvally formes that can help it get onto the field safely. Knock Off support from Thwackey, and Alolan Persian also helps it take on checks like Tangela, Gurdurr, and Stunfisk easier, allowing other sweepers like Silvally-Poison and Choice Scarf Sawk clean up late-game. Lycanroc-N can also pivot into bulkier Pokemon that cannot threaten it, such as Altaria, Clefairy, and Coalossal, giving it more opportunities to fire off powerful attacks. Pokemon that have trouble reliably breaking through these bulky Pokemon, such as Rotom and Rapidash, appreciate its wallbreaking capabilities.

Other Options

Choice Scarf allows Lycanroc-N to be a revenge killer, though it has a much harder time breaking through bulky threats like Tangela, Poliwrath, and Qwilfish.

Checks and Counters

Fighting-types: Fighting-types like Gurdurr, Poliwrath, and Throh resist Stone Edge and can retaliate with their own STAB moves. Silvally-Fighting and Sawk are notable for outspeeding Lycanroc-N, though they don’t enjoy switching into Close Combat, Play Rough, or Psychic Fangs.

Grass-types: A healthy Tangela and Gourgeist-XL can easily switch into any of Lycanroc-N’s attacks and can threaten it out. More offensive Grass-types, like Thwackey and Shiftry, can outspeed and OHKO it with their STAB attacks, though they can’t switch into it; in addition, Sucker Punch can defeat them if they have been sufficiently chipped, so they have to remain healthy to check it.

Ground-types: Stunfisk resists Stone Edge and can stomach at least one coverage move before retaliating with Earth Power. Rhydon and Piloswine can beat it one-on-one, but they falter switching into Close Combat.

Faster Pokemon: Faster wallbreakers such as Silvally-Dark, Skuntank, and Kangaskhan can revenge kill it with some chip, though they do not appreciate directly switching into it.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
90%
PP
15
Hits 2 times in one turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
40
Raises the user's and ally's Attack by 1.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
75
Accuracy
100%
PP
5
2x power if the user had a stat lowered this turn.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
85
Accuracy
100%
PP
10
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
25
Accuracy
90%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
50
Accuracy
90%
PP
15
No additional effect.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
15
Lowers the target's accuracy by 1.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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