This move does not check accuracy.
Raises the user's Speed by 2.
30% chance to make the target flinch.
The user swaps positions with its ally.
A target of the opposite gender gets infatuated.
This move does not check accuracy.
User switches, passing stat changes and more.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Sp. Atk by 1.
10% chance to confuse the target.
-1 evasion; ends user and target hazards/terrain.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Raises the user's Attack and Speed by 1.
User gains 1/2 HP inflicted. Sleeping target only.
Hits 2 times in one turn.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Flies up on first turn, then strikes the next turn.
Power doubles with each hit, up to 160.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Attack and accuracy by 1.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Until the end of the next turn, user's moves crit.
Fails unless each known move has been used.
For 5 turns, special damage to allies is halved.
50% chance to lower the target's Sp. Def by 1.
Bounces back certain non-damaging moves.
Lowers target's Attack, Sp. Atk by 2. User faints.
The last move the target used replaces this one.
100% chance to lower the target's accuracy by 1.
100% chance to lower the target's Sp. Atk by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Averages Attack and Sp. Atk stats with target.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Transfers the user's status ailment to the target.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
For 5 turns, heavy rain powers Water moves.
Heals the user by 50% of its max HP.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Forces the target to switch to a random ally.
Heals 50% HP. Flying-type removed 'til turn ends.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
The target's Ability becomes Simple.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
10% chance to raise the user's Defense by 1.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
For 4 turns, allies' Speed is doubled.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
20% chance to paralyze or burn or freeze target.
User switches its held item with the target's.
20% chance to make the foe(s) flinch.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
For 5 turns, all Defense and Sp. Def stats switch.
20% chance to make the target flinch.