10% chance to raise all stats by 1 (not acc/eva).
User recovers 1/16 max HP per turn.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Power doubles if the target's HP is 50% or less.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Sp. Atk by 1.
Raises the user's Defense by 1.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
User cannot move next turn.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
More power the heavier the user than the target.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to make the target flinch.
20% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's accuracy by 1.
No additional effect. Hits adjacent foes.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
30% chance to burn the target. Thaws target.
Lowers the target's Speed by 2.
OHKOs non-Ice targets. Fails if user's lower level.
This move does not check accuracy.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
20% chance to make the target flinch.
20% chance to confuse the target.
Less power as user's HP decreases. Hits foe(s).
Traps and damages the target for 4-5 turns.