This move does not check accuracy.
A target of the opposite gender gets infatuated.
This move does not check accuracy.
Raises the user's Speed by 2; user loses 100 kg.
User loses 50% max HP. Maximizes Attack.
Uses user's Def stat as Atk in damage calculation.
No additional effect. Hits adjacent Pokemon.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense by 1.
User loses 33% of its max HP. +1 to all stats.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Raises the user's Attack and Speed by 1.
Forces the target to switch to a random ally.
User recovers 50% of the damage dealt.
Hits 2 times in one turn.
Hits adjacent Pokemon. Double damage on Dig.
Power increases when used on consecutive turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
10% chance to burn the target.
10% chance to burn the target.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
User cannot move next turn.
30% chance to make the target flinch.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
Lowers the target's Attack and Sp. Atk by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Power doubles if the user moves after the target.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Power doubles if user is damaged by the target.
More power the less HP the user has left.
Forces the target to switch to a random ally.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
This move does not check accuracy.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
20% chance to confuse the target.
Raises the user's Attack and Sp. Atk by 1.