Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
10% chance to lower the target's Attack by 1.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
100% chance to lower the foe(s) Attack by 1.
Power doubles if the target's HP is 50% or less.
10% chance to lower the target's Speed by 1.
Resets all of the target's stat stages to 0.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
For 4 turns, disables the target's last move used.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Raises the user's Attack and Speed by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
More power the less HP the user has left.
10% chance to lower the target's Sp. Def by 1.
User switches out after damaging the target.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to make the target flinch.
Until the end of the next turn, user's moves crit.
Lowers the foe(s) Defense by 1.
20% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
30% chance to lower the foe(s) accuracy by 1.
50% chance to lower the target's accuracy by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
Forces the target to move last this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
Lowers the target's accuracy by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Badly poisons the target. Poison types can't miss.
20% chance to make the foe(s) flinch.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
Puts the target to sleep after 1 turn.