A target of the opposite gender gets infatuated.
This move does not check accuracy.
High critical hit ratio. 10% chance to burn.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Prevents moves from affecting the user this turn.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Nullifies Detect, Protect, and Quick/Wide Guard.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Fails if the user takes damage before it hits.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
User is hurt by 50% of its max HP if it misses.
1.5x damage if foe holds an item. Removes item.
Until the end of the next turn, user's moves crit.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
The last move the target used replaces this one.
User's next move will not miss the target.
100% chance to lower the target's accuracy by 1.
30% chance to poison the target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Power doubles if user is damaged by the target.
More power the less HP the user has left.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
User replaces its Ability with the target's.
Power doubles if others used Round this turn.
Does damage equal to the user's level.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Protects allies from multi-target moves this turn.
Raises the user's Attack and Sp. Atk by 1.