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Gastrodon

In-battle formes

HP:111
Attack:83
Defense:68
Sp. Atk:92
Sp. Def:82
Speed:39
Min (-ve nature, 0 IVs)74
Default114
Max Neutral177
Max Positive194
Max Neutral (+1)265
Max Positive (+1)291
Max Neutral (+2)354
Max Positive (+2)388
Godly Gift
Specially Defensive (Special Defense) (Sassy)102
Specially Defensive (Special Defense) (Calm)114
Physically Defensive (Defense) (Relaxed)102
Physically Defensive (Defense) (Bold)114

Evolutions

Strategies

Written by longhiep341

Specially Defensive (Special Defense)

Move 1
  • Scald
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 3
Move 4
  • Clear Smog
    Resets all of the target's stat stages to 0.
    TypePoison
    CategorySpecial
    Power50 BP
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%

Specially defensive Gastrodon stands out as one of the best special walls with a Special Defense donation thanks to its ability to deal with the most prominent special attackers in Tapu Koko. Scald discourages physical attackers like Rillaboom and Necrozma-DM from switching in by threatening them with a burn. Toxic cripples common defensive switch-ins, in particular Tangrowth and opposing Gastrodon. Clear Smog prevents bulky Pokemon with setup moves from muscling past it, especially Tapu Fini and Clefable, as they aren't afraid of Toxic. Earthquake can instead be used to better deal with Substitute users like Volcanion. Leftovers gives Gastrodon extra recovery and reduces the need to use Recover's PP. If opposing Spikes is a concern, then Heavy-Duty Boots is a viable alternative. Calm is the preferred nature on sets with Clear Smog, while Earthquake variant opts for Sassy to avoid reducing Earthquake's damage.

Specially defensive Gastrodon is seen on balance and stall teams as a reliable special wall. Gods with great Special Defense such as Ho-Oh and Giratina pair well with Gastrodon. Ho-Oh is a common partner thanks to their defensive synergy; Ho-Oh can take on Kyurem-W and Grass-types, particularly Kartana and Ferrothorn, for Gastrodon while Gastrodon deals with Water- and Electric-types like Volcanion and Tapu Koko. Other answers to Grass-types, notably Skarmory and Volcarona, also make great teammates. Strong physically offensive Pokemon such as Rayquaza and Victini can easily break through Gastrodon, which Rotom-W can handle. If Gastrodon forgoes Heavy-Duty Boots, the aforementioned Ho-Oh, Rotom-W, and Skarmory can also provide Defog support. Answers to Psychic-types like Mewtwo and Tapu Lele, which can target Gastrodon's weaker Defense stat with Psystrike and Psyshock, respectively, are necessary, so Steel-types like Necrozma-DM and Heatran or Psychic-types like Slowbro are recommended. On stall teams, Whirlwind from Giratina prevents Substitute foes such as Corviknight from using Gastrodon as setup bait. Cleric support from Clefable is also appreciated to help Gastrodon stay healthy.

Physically Defensive (Defense)

Move 1
  • Scald
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
Move 3
  • Clear Smog
    Resets all of the target's stat stages to 0.
    TypePoison
    CategorySpecial
    Power50 BP
Move 4
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%

Physically defensive Gastrodon can take on prominent physical threats such as Zeraora, Buzzwole, and Necrozma-DM while still being able to check several special attackers like Volcanion and Heavy-Duty Boots Tapu Koko. Scald discourages Steel-type Pokemon like Necrozma-DM, which don't fear Clear Smog, from trying to set up on Gastrodon and Grass-types like Rillaboom and Kartana from switching in thanks to its high burn chance. Clear Smog prevents non-Steel-types, notably Weavile and Buzzwole, from muscling through Gastrodon with their setup moves. Earthquake hits several Pokemon harder than Scald, among them Galarian Slowking and Heatran. Toxic is an alternative that cripples defensive Pokemon such as Tangrowth and Slowbro; however, frequent Scald burns make it not as effective, in addition to many of its checks having Regenerator remedying its usefulness. Rocky Helmet is preferred to punish contact moves, especially U-turn from the likes of Tapu Koko and Victini and Triple Axel from Weavile. Leftovers can be used instead to offset chip damage from entry hazards. Relaxed is the go-to nature to preserve Earthquake's damage, but Bold should be used instead if Toxic is chosen over Earthquake.

Physically defensive Gastrodon is typically found on bulky balance teams. Gods with high Defense stats, such as Calyrex-I, Groudon, and Necrozma-DM, are required to maximize Gastrodon's physical bulk. Grass-types, in particular Kartana and Rillaboom, easily OHKO Gastrodon, so teammates that can deal with them like Skarmory and Necrozma-DM make good partners. While Gastrodon can take on some special attackers, strong special wallbreakers like Kyurem-W still can break through it, so special walls such as Reuniclus make great partners. Reuniclus also enjoys Gastrodon's ability to deal with Volcanion and Tapu Koko which it can't properly check. Entry hazards hinder Gastrodon's role, which makes Defog support from Skarmory and Tornadus-T valuable.

Other Options

Counter and Mirror Coat can surprise foes, but it's hard to justify replacing one of its moves. Similarly, while Curse potentially turns Gastrodon into a late-game wincon, it's not generally useful.

Checks and Counters

Grass-type Pokemon and Coverage: Common Grass-types in Rillaboom and Kartana have no problem OHKOing Gastrodon with their STAB attacks, however they have to watch out for a burn if they switch in directly. Grass-type coverage options from Pokemon Gastrodon is supposed to check, like Giga Drain from Volcarona and Grass Knot from Tapu Koko, make Gastrodon unable to deal with them.

Wallbreakers: Since Gastrodon can only shore up Defense or Special Defense, it can be broken down by targeting its weaker defense stat. Special wallbreakers like Yveltal can 2HKO physically defensive Gastrodon, while physical wallbreakers such as Rayquaza and Weavile, even though they fear Scald, can deal with the specially defensive variant.

Mewtwo and Tapu Lele: Mewtwo and Tapu Lele can handle both variants of Gastrodon courtesy of their ability to target both its Defense and Special Defense.

Freeze-Dry users: Freeze-Dry from Kyurem-W dents Gastrodon and Choice Specs variants outright OHKO it. Other Pokemon such as Arctozolt and Ninetales-A also heavily damage Gastrodon with Freeze-Dry, however they might fail to 2HKO the specially defensive variant.

Substitute Setup Users Substitute can bypass Clear Smog's ability to deal with stat boosts, allowing Corviknight to setup on it.

Credits

Moves

 
Power
Accuracy
PP
20
Raises the user's Defense by 2.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target's HP is 50% or less.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
50
Accuracy
PP
15
Resets all of the target's stat stages to 0.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
20
Accuracy
100%
PP
20
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
90
Accuracy
85%
PP
10
30% chance to lower the foe(s) accuracy by 1.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
70
Accuracy
90%
PP
10
100% chance to lower target's Sp. Atk by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
65
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
More power with more uses of Stockpile.
 
Power
Accuracy
PP
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
95%
PP
40
Lowers the foe(s) Speed by 2.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
10
Heals the user based on uses of Stockpile.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
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