This move does not check accuracy.
Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
All healthy allies aid in damaging the target.
30% chance to make the target flinch.
User steals and eats the target's Berry.
Lowers the target's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
The target's Ability changes to match the user's.
Power doubles if user is burn/poison/paralyzed.
Nearly always goes first. First turn out only.
More power the less HP the user has left.
10% chance to lower the target's Sp. Def by 1.
Power doubles with each hit, up to 160.
User cannot move next turn.
OHKOs the target. Fails if user is a lower level.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Attack and accuracy by 1.
Traps and damages the target for 4-5 turns.
Raises the user's Defense by 2.
30% chance to make the target flinch.
If hit by an attack, returns 1.5x damage.
10% chance to raise the user's Attack by 1.
Lowers the target's Sp. Def by 2.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Lowers the target's accuracy by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Defense by 2.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Power doubles if the user's last move failed.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Raises the target's Attack by 2 and confuses it.
10% chance to paralyze. 10% chance to flinch.
Badly poisons the target. Poison types can't miss.