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In other gens:

Drednaw

In-battle formes

Base

HP:90
Attack:115
Defense:90
Sp. Atk:48
Sp. Def:68
Speed:74
Min (-ve nature, 0 IVs)137
Default184
Max Neutral247
Max Positive271
Max Neutral (+1)370
Max Positive (+1)406
Max Neutral (+2)494
Max Positive (+2)542
Monotype
Sweeper de Rain (Water)247

Gmax

HP:90
Attack:115
Defense:90
Sp. Atk:48
Sp. Def:68
Speed:74
Min (-ve nature, 0 IVs)137
Default184
Max Neutral247
Max Positive271
Max Neutral (+1)370
Max Positive (+1)406
Max Neutral (+2)494
Max Positive (+2)542
Monotype
Sweeper de Rain (Water)247

Evolutions

Strategies

Formats:
  • Monotype
Written by Kev

Sweeper de Rain (Water)

Move 1
Move 2
  • Waterfall
    20% chance to make the target flinch.
    TypeWater
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Stone Edge
    High critical hit ratio.
    TypeRock
    CategoryPhysical
    Power100 BP
    Accuracy80%
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Drednaw es un potente sweeper de rain cuya presencia ofensiva es incrementada por su acceso a Swords Dance. La capacidad de hacer set up junto a su typing Rock le permiten cambiar y debilitar a Corviknight, el cual puede hacer stall a otros sweepers de rain como Barraskewda y Semistoad usando Bulk Up y Roost. Además, otras respuestas defensivas a equipos Water como Toxapex y Ferrothorn son incapaces de hacerle counter después de un Swords Dance. Es preferible hacer set up en cambios a checks predichos, ya que no puede permitirse recibir mucho daño. Superpower le permite debilitar a Ferrothorn, una amenaza enorme para los equipos Water.

Ya que Drednaw es un sweeper de rain, Pelipper es un excelente compañero debido a Drizzle, su inmunidad a Ground, y la capacidad de traer con seguridad a Drednaw con U-turn. Además, puede agotar a amenazas como Vileplume y Toxapex con Choice Specs Hurricane. Es complementado por otros Pokémon con Swift Swim como Barraskewda y Seismitoad, ya que ellos pueden debilitar a sus otros checks y debilitar a types como Steel y Dark. Ellos también ayudan a debilitar a sus checks compartidos como Ferrothorn, y en el caso de Seismitoad, colocar Stealth Rock. Choice Scarf Dracovish es otro Pokémon que puede ayudar a debilitar al equipo contrario y es capaz de eliminar a amenazas como Hydreigon e Indeedee sin rain. Toxapex ayuda a debilitar a los enemigos quemándolos o envenenándolos. Además, puede cambiar en un Pokémon que amenace a Drednaw como Choice Scarf Gengar, Mimikyu y Lucario. Gyarados se empareja bien con Drednaw debido a su inmunidad a Ground y a que puede romper al equipo contrario, permitiéndole luego hacer sweep. De la misma forma, Drednaw puede agotar al enemigo para ayudar a que Gyarados haga sweep en late-game. Crawdaunt ayuda a Drednaw venciendo a Pokémon como Galarian Corsola y Toxapex, mientras que debilita a amenazas más rápidas como Choice Scarf Gardevoir y Choice Scarf Gengar con Aqua Jet.

Credits

Moves

 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
10
Nullifies the target's Ability.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
150
Accuracy
80%
PP
5
Has 1/2 recoil.
 
Power
95
Accuracy
95%
PP
10
No additional effect.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Prevents both user and target from switching out.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
120
Accuracy
85%
PP
10
No additional effect.
 
Power
120
Accuracy
90%
PP
10
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
 
Power
90
Accuracy
85%
PP
10
30% chance to lower the foe(s) accuracy by 1.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
25
Accuracy
90%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
90%
PP
10
100% chance to lower target's Sp. Atk by 1.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
70
Accuracy
PP
10
This move does not check accuracy.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
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