10% chance to raise all stats by 1 (not acc/eva).
30% chance to make the target flinch.
30% chance to paralyze the target.
Power doubles if the target's HP is 50% or less.
No additional effect. Hits adjacent Pokemon.
100% chance lower adjacent Pkmn Speed by 1.
20% chance to lower the target's Defense by 1.
Dives underwater turn 1, strikes turn 2.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
20% chance to make the target flinch.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Power doubles if user moves before the target.
User cannot move next turn.
User cannot move next turn.
10% chance to freeze. 10% chance to flinch.
30% chance to make the target flinch.
User recovers 50% of the damage dealt.
20% chance to lower the target's Defense by 1.
More power the heavier the target.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
Destroys screens, unless the target is immune.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times in one turn.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
30% chance to make the target flinch.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Does damage equal to 1/2 target's current HP.
Hits adjacent Pokemon. Double damage on Dive.
20% chance to make the target flinch.
Traps and damages the target for 4-5 turns.
20% chance to make the target flinch.