Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Sp. Atk by 1.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
More power the less HP the user has left.
Flings the user's item at the target. Power varies.
Fails if the user takes damage before it hits.
Uses target's Attack stat in damage calculation.
Nullifies the target's Ability.
User cannot move next turn.
More power the heavier the target.
30% chance to poison the target.
Lowers the user's Speed by 1.
User cannot move next turn.
10% chance to freeze the target.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
Until the end of the next turn, user's moves crit.
Fails unless each known move has been used.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Attack depends on terrain (default Tri Attack).
Power doubles if the user moves after the target.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
Restores the item the user last used.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Traps and damages the target for 4-5 turns.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
30% chance to poison the target.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
Hurts grounded foes on switch-in. Max 3 layers.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Does damage equal to 1/2 target's current HP.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Raises the user's Attack and Sp. Atk by 1.