30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
-1 evasion; ends user and target hazards/terrain.
Raises the user's evasiveness by 1.
Hits 2 times in one turn.
Power increases when used on consecutive turns.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
Lowers the target's Attack by 2.
Hits 2-5 times in one turn.
User recovers 50% of the damage dealt.
More power the heavier the target.
Use with Fire or Water Pledge for added effect.
User on Grassy Terrain: +1 priority.
Lowers the foe(s) Attack by 1.
Eliminates all stat changes.
1.5x damage if foe holds an item. Removes item.
For 5 turns, special damage to allies is halved.
Raises the user's Sp. Atk by 2.
Attack depends on terrain (default Tri Attack).
User steals and eats the target's Berry.
Prevents moves from affecting the user this turn.
High critical hit ratio. Hits adjacent foes.
User sleeps 2 turns and restores HP and status.
Heals 50% HP. Flying-type removed 'til turn ends.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Charges, then hits turn 2. 30% flinch. High crit.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
10% chance to raise the user's Defense by 1.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Badly poisons the target. Poison types can't miss.
Raises the user's Attack and Sp. Atk by 1.
The target's Ability becomes Insomnia.