Raises the user's Sp. Def by 2.
10% chance to raise all stats by 1 (not acc/eva).
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
10% chance to freeze foe(s). Can't miss in Hail.
30% chance to paralyze the target.
Power doubles if the target's HP is 50% or less.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
If an opponent knocks out the user, it also faints.
Digs underground turn 1, strikes turn 2.
For 4 turns, disables the target's last move used.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
User recovers 50% of the damage dealt.
If the user faints, the attack used loses all its PP.
For 5 turns, hail crashes down.
Raises the user's Defense by 1.
Eliminates all stat changes.
Power doubles if the target has a status ailment.
10% chance to freeze the target.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
If hit by special attack, returns double damage.
Attack depends on terrain (default Tri Attack).
Does damage equal to the user's level.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times in one turn.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
30% chance to burn the target. Thaws target.
Lowers the target's Defense by 2.
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User heals HP=target's Atk stat. Lowers Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
For 2 turns, the target cannot use sound moves.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.