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Comfey

In-battle formes

HP:51
Attack:52
Defense:90
Sp. Atk:82
Sp. Def:110
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
PU
Calm Mind252
Defog240

Strategies

Formats:
Written by asa

Overview

Calm Mind and Triage-boosted Draining Kiss make Comfey a dangerous Terrain sweeper that can revenge kill weakened threats like Sandslash and Archeops while simultaneously remaining healthy. Between its typing and decent bulk, Comfey can be hard to take down and can reliably check Dark- and Fighting-types such as Sneasel and Gallade that pose a threat to Terrain teams. These same defensive traits also allow Comfey to serve as a decent bulky Defogger, trading much of its offensive presence for more self-sufficiency and utility. However, when not boosted or hitting foes super effectively, Comfey tends to be very passive due to its mediocre Special Attack. Comfey also lacks coverage for Steel-types like Doublade and Ferroseed, allowing them to easily cut its sweep short or keep entry hazards up against it. Gigalith being so common hurts defensive Comfey, since Synthesis restores less HP in sand on top of already having low PP. Other Fairy-types like Ribombee and Whimsicott generally outclass Comfey, offering much of the same utility as it while being faster, more versatile, and less exploitable.

Calm Mind

Move 1
Move 2
  • Draining Kiss
    User recovers 75% of the damage dealt.
    TypeFairy
    CategorySpecial
    Power50 BP
    Accuracy100%
Move 3
  • Stored Power
    + 20 power for each of the user's stat boosts.
    TypePsychic
    CategorySpecial
    Power20 BP
    Accuracy100%
Move 4
  • Aromatherapy
    Cures the user's party of all status conditions.
    TypeGrass
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%

Stored Power nails Poison-types like Weezing, prevents Charizard and non-Haze Quagsire from walling Comfey, and hits special walls like Audino harder than Draining Kiss with enough boosts. Aromatherapy keeps Comfey and its teammates from being ruined by status, while Taunt completely shuts down slow walls like Wishiwashi and Eldegoss. Giga Drain is a niche option over Stored Power that hits harder under Grassy Terrain, threatens Gigalith, and still destroys Quagsire. Stored Power provides better coverage and tends to be more devastating, though. With 64 Speed EVs, Comfey outspeeds Jolly Sandslash. Thwackey is a required partner, immediately setting Grassy Terrain for Comfey upon switch-in. Thwackey also shares a number of checks with Comfey, mainly Poison- and Steel-types, and can weaken them for it with Knock Off and U-turn. Comfey can't deal meaningful damage to Steel-types such as Doublade and Ferroseed, so Pokemon like Thievul and Hitmonlee are valuable teammates to have. These Pokemon also more immediately threaten foes like Gigalith and appreciate Comfey annoying walls like Audino and Quagsire. Coalossal can support Comfey by both setting and removing entry hazards and taking hits from foes like Charizard and Togedemaru.

Defog

Move 1
  • Defog
    -1 evasion; ends user and target hazards/terrain.
    TypeFlying
Move 2
  • Dazzling Gleam
    No additional effect. Hits adjacent foes.
    TypeFairy
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 4
  • Synthesis
    Heals the user by a weather-dependent amount.
    TypeGrass
  • Rest
    User sleeps 2 turns and restores HP and status.
    TypePsychic

Rest has more PP than Synthesis, always fully restores Comfey's HP, and synergizes well with Natural Cure. However, the move virtually forces Comfey to switch out upon use lest it be totally helpless, thus offering foes free turns. 16 Speed EVs let Comfey outrun Modest Magneton. Since Comfey is walled by Steel- and Poison-types like Togedemaru and Garbodor, Pokemon like Charizard and Galarian Articuno are great teammates. Charizard notably gains the ability to drop Defog thanks to Comfey and also appreciates it switching into Knock Off, while Galarian Articuno benefits a lot from the pivoting support that Comfey provides. Pokemon that are especially vulnerable to Dark- and Fighting-types, such as Jellicent, Doublade, and Sneasel, like having Comfey to fall back on against such threats and can help make up for its passivity. Wish support from the likes of Togedemaru and Audino helps Comfey remain healthy without quickly burning through Synthesis's limited PP. These Pokemon also form a good defensive core with Comfey, switching into irksome foes like Ribombee for it. Comfey can potentially run either Aromatherapy or Toxic instead of Defog to act as a cleric or punish switch-ins like Charizard, respectively; however, such a tradeoff requires dedicating another teamslot to entry hazard removal and takes away from this set's main niche.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
Accuracy
PP
15
The target makes its move right after the user.
 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
15
Accuracy
85%
PP
20
Traps and damages the target for 4-5 turns.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
15
-1 evasion; ends user and target hazards/terrain.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
10
Raises Defense by 1 of all active Grass types.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
70
Accuracy
100%
PP
20
User on Grassy Terrain: +1 priority.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
65
Accuracy
90%
PP
10
50% chance to lower the target's accuracy by 1.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
90
Accuracy
100%
PP
15
No additional effect. Hits adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
90
Accuracy
100%
PP
15
If the target is an ally, heals 50% of its max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
75%
PP
10
Causes the target to become confused.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
45
Accuracy
100%
PP
25
No additional effect.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
 
Power
15
Accuracy
90%
PP
20
Traps and damages the target for 4-5 turns.
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