User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
10% chance to lower the target's Attack by 1.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Hail.
Power doubles if the target's HP is 50% or less.
10% chance to lower the target's Speed by 1.
Lowers the target's Sp. Atk by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Always results in a critical hit.
User cannot move next turn.
For 5 turns, hail crashes down.
30% chance to make the target flinch.
User cannot move next turn.
10% chance to freeze the target.
30% chance to make the target flinch.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
Lowers the foe(s) Defense by 1.
Heals the user and its allies by 1/4 their max HP.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's Speed by 1.
Power doubles if the user moves after the target.
Hits 2-5 times in one turn.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
50% chance to lower the target's Defense by 1.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times in one turn.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
Hits adjacent Pokemon. The user faints.
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
User must be asleep. Uses another known move.
This move does not check accuracy.
User must be asleep. 30% chance to flinch target.
Hurts grounded foes on switch-in. Max 3 layers.
Fails if there is no terrain active. Ends the terrain.
User takes 1/4 its max HP to put in a substitute.
Causes the target to become confused.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
20% chance to paralyze or burn or freeze target.
20% chance to confuse the target.
Power doubles and type varies in each weather.
Traps and damages the target for 4-5 turns.
Raises the user's Defense by 1.