Power doubles if the user has no held item.
Raises the user's Speed by 2.
The user swaps positions with its ally.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
User cannot move next turn.
High critical hit ratio. 10% chance to burn.
Bounces turn 1. Hits turn 2. 30% paralyze.
Raises the user's Attack and Defense by 1.
Raises an ally's Attack and Defense by 1.
If hit by physical attack, returns double damage.
Swaps user's field effects with the opposing side.
Hits 2 times in one turn.
More power the faster the user is than the target.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Use with Grass or Water Pledge for added effect.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
30% chance to poison the target.
30% chance to make the target flinch.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
User is hurt by 50% of its max HP if it misses.
User cannot move next turn.
30% chance to make the target flinch.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's Speed by 1.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
10% chance to burn the target. Thaws user.
User sleeps 2 turns and restores HP and status.
Power doubles if user is damaged by the target.
More power the less HP the user has left.
Power doubles if others used Round this turn.
Lowers the target's accuracy by 1.
30% chance to burn the target. Thaws target.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
This move does not check accuracy. Hits foes.
Target can't use status moves its next 3 turns.
User switches out after damaging the target.
Raises the user's Attack and Sp. Atk by 1.
20% chance to make the target flinch.