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Cherrim

In-battle formes

Base

HP:70
Attack:60
Defense:70
Sp. Atk:87
Sp. Def:78
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
ZeroUsed
Sun Wallbreaker295

Sunshine

HP:70
Attack:60
Defense:70
Sp. Atk:87
Sp. Def:78
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
ZeroUsed
Sun Wallbreaker295

Evolutions

Strategies

  • en
Formats:
  • ZU
Written by Tuthur

Overview

Cherrim is an awful Pokemon that has nothing going for it; it has mediocre stats, an extremely niche ability, a lackluster movepool, and an underwhelming mono-Grass typing. While Flower Gift could give the impression it might be decent in Sun teams, Chlorophyll users like Ivysaur and Shiftry, and Fire-types like Rapidash are more consistent attackers in this archetype due to their superior Speed and offenses.

Sun Wallbreaker

Move 1
  • Growth
    Raises user's Attack and Sp. Atk by 1; 2 in Sun.
    TypeNormal
Move 2
  • Solar Blade
    Charges turn 1. Hits turn 2. No charge in sunlight.
    TypeGrass
    CategoryPhysical
    Power125 BP
    Accuracy100%
Move 3
  • Play Rough
    10% chance to lower the target's Attack by 1.
    TypeFairy
    CategoryPhysical
    Power90 BP
    Accuracy90%
Move 4
  • Weather Ball
    Power doubles and type varies in each weather.
    TypeNormal
    CategorySpecial
    Power50 BP
    Accuracy100%

With Flower Gift, Life Orb, and Growth, Cherrim can deal great damage under sun, threatening a wide range of foes with its coverage. However, there are many better sun wallbreakers, including Ivysaur, Shiftry, and Rapidash, which have superior offenses and Speed.

Credits

Moves

 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
PP
10
Raises Defense by 1 of all active Grass types.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
70
Accuracy
100%
PP
20
User on Grassy Terrain: +1 priority.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
Accuracy
PP
10
User faints. Next hurt Pokemon is fully healed.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
40
Accuracy
100%
PP
40
No additional effect.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
90
Accuracy
100%
PP
15
No additional effect. Hits adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
90
Accuracy
100%
PP
15
If the target is an ally, heals 50% of its max HP.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
125
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) evasiveness by 2.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
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