Cures the user's party of all status conditions.
A target of the opposite gender gets infatuated.
Hits 2-5 times in one turn.
Lowers the target's Sp. Atk by 1.
No additional effect. Hits adjacent foes.
Raises the user's Defense by 1.
Raises the user's evasiveness by 1.
User recovers 75% of the damage dealt.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Raises Defense by 1 of all active Grass types.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
User faints. Next hurt Pokemon is fully healed.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
Until the end of the next turn, user's moves crit.
1/8 of target's HP is restored to user every turn.
This move does not check accuracy.
Heals the user by a weather-dependent amount.
Attack depends on terrain (default Tri Attack).
No additional effect. Hits adjacent Pokemon.
Lasts 2-3 turns. Confuses the user afterwards.
10% chance to lower the target's Attack by 1.
If the target is an ally, heals 50% of its max HP.
Prevents moves from affecting the user this turn.
High critical hit ratio. Hits adjacent foes.
User sleeps 2 turns and restores HP and status.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) evasiveness by 2.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Lowers the target's Attack and Defense by 1.
Badly poisons the target. Poison types can't miss.
Power doubles and type varies in each weather.
The target's Ability becomes Insomnia.