In-battle formes
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HP: | 250 | |||||||||||||||||||||
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Attack: | 5 | |||||||||||||||||||||
Defense: | 5 | |||||||||||||||||||||
Sp. Atk: | 35 | |||||||||||||||||||||
Sp. Def: | 105 | |||||||||||||||||||||
Speed: | 50 |
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Magic Guard
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Nature |
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EVs |
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Chansey serves both as a special wall and a slow pivot thanks to its titanic, Eviolite-boosted special bulk and Teleport. With Magic Guard, it avoids passive damage from both entry hazards and status moves like Toxic and, paired with Soft-Boiled, ensures that Chansey can switch into and wall dangerous foes like Primordial Sea Inteleon and Zapdos. Seismic Toss is Chansey's preferred attack, as the fixed damage is Chansey's best option to deal direct damage. There are a number of options for Chansey's last moveslot based on team need and preference. Toxic quickly wears down other walls and setup sweepers. Thunder Wave cripples opposing fast offensive threats, helping your own team outspeed and KO them. Stealth Rock provides passive damage and takes advantage of free turns; since all common entry hazard removers can switch into Chansey, it is a generally poor setter, but can be better than nothing. A Bold nature and maximum investment in Defense and HP, alongside the boost from Eviolite, helps Chansey's naturally low physical bulk and sets it apart from Blissey.
Chansey easily fits on bulky offense and balance teams, as it can comfortably wall most special attackers and still generate momentum for its teammates. It pairs well with offensively-oriented teammates who are unable to take hits from faster special attackers and appreciate its ability to pivot them in with Teleport, such as Garchomp, Terrakion, and Galarian Zapdos. Even when physically invested, Chansey prefers not to take physical attacks and likes having teammates like Dauntless Shield Mew and Intimidate Corviknight that can withstand them instead. It also appreciates Pokemon that can easily absorb Knock Off, such as Tapu Fini, in order to preserve its Eviolite. In general, teams that have poor entry hazard control appreciate Magic Guard Chansey as a pivot, since it ignores entry hazard damage. Lastly, Chansey's ability to function as a bulky pivot without Regenerator leaves both slots available for the rest of the team, making it easier to fit offensive Regenerator users like Garchomp.
Other Options
Chansey can run other abilities in place of Magic Guard, such as Unaware to check setup sweepers and Regenerator to improve Chansey's utility as a pivot by recovering HP every time it switches out, though this comes at the cost of taking chip damage from entry hazards. Sticky Hold can also be used on bulkier teams to ensure that Chansey maintains its maximum bulk throughout the entire match. Additionally, Chansey has access to a number of other status moves it can run. Heal Bell allows Chansey to act as a cleric for the rest of its team, while Confide helps to prevent special attackers from setting up on it. On bulkier teams, it can also forgo Teleport in favor of a second status move.
Checks and Counters
Physical Attackers: Chansey's poor physical bulk means it drops easily to strong physical hits from opponents such as Zarude and Terrakion.
Substitute Ghost-types: Ghost-types carrying Substitute, such as Chandelure, are impossible for Chansey to hit with Seismic Toss and use Chansey as setup bait.
Setup Sweepers: Setup sweepers such as Volcarona that often carry Magic Guard can overwhelm Chansey if it's not running Confide or Thunder Wave to hinder their setup attempts.
Other Pivots: Other pivots like Intelon and Zapdos can slowly wear away at Chansey through chip damage and deny it a chance to recover by bringing in threats against it.
Trick: Special attackers like Azelf and Latias can lure Chansey in and use Trick to give it a Choice Scarf or Choice Specs, reducing its bulk and severely limiting its utility.